1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UE3 - UDK Model import/ materials question

Discussion in 'Modeling & Skinning' started by bradish, Mar 9, 2010.

  1. bradish

    bradish New Member

    Joined:
    Mar 9, 2010
    Messages:
    2
    Likes Received:
    0
    Hi there, so Im building an old dilapitated house on a hill and I would like to import it to unreal with multiple shaders on it. I have bricks on the walls and a roof with shingles on it. So far as I can see, you can only import a model and apply one material to it which seems really strange to me. Is there any way of assigning the materials I want to different faces of my model in unreal ed? Or do I really have to separate my model into different pieces for each texture that Im using?
     
  2. Bi()ha2arD

    Bi()ha2arD Toxic!

    Joined:
    Jun 29, 2009
    Messages:
    2,808
    Likes Received:
    0
    You can have multiple materials on one mesh. If you use different materials in your 3d program mutliple material slots will be created in UDK. You can then assign your materials to those.
     
  3. bradish

    bradish New Member

    Joined:
    Mar 9, 2010
    Messages:
    2
    Likes Received:
    0
    wicked cool, thanks!
    I did a search for "material slot" tutorials and found it all. Turns out I just needed to use ActorX's axmesh plugin. I was using Collada before, which was messing up my mesh and not exporting the material slots.
     

Share This Page