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Model difficulties

Discussion in 'Ask a Coder' started by Neuroflare, Jun 4, 2005.

  1. Neuroflare

    Neuroflare Brewer - Patriot

    Joined:
    Jun 21, 2001
    Messages:
    425
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    0
    When a player spawns with the scram cannon (when using the ball launcher for the model) The weapon appears in the top middle of the screen. But shortly thereafter goes to its normal position. I put the default properties up because the rest of the code for it was bot ai stuff, so the problem must lie in there, i believe.

    Also, since there is no pickup model for the ball launcher, I am using the attachment. But it rotates around the grip of the gun rather than and middle of it. How would one shift that point?

    Code:
    defaultproperties
    {
         FireModeClass(0)=Class'nfScramCannon.ScramFire'
         FireModeClass(1)=Class'nfScramCannon.ScramAltFire'
         SelectAnim="Pickup"
         PutDownAnim="PutDown"
         SelectSound=Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon'
         SelectForce="SwitchToFlakCannon"
         AIRating=0.750000
         CurrentRating=0.750000
         EffectOffset=(X=200.000000,Y=32.000000,Z=-25.000000)
         DisplayFOV=60.000000
         Priority=8
         DefaultPriority=8
         InventoryGroup=7
         PickupClass=Class'nfScramCannon.ScramCannonPickup'
    
         PlayerViewOffset=(X=11.000000)
    
         BobDamping=2.200000
         AttachmentClass=Class'nfScramCannon.ScramAttachment'
         IconMaterial=Texture'InterfaceContent.HUD.SkinA'
         IconCoords=(X1=322,Y1=100,X2=444,Y2=200)
         ItemName="Scram Cannon"
         LightType=LT_Steady
         LightEffect=LE_NonIncidence
         LightHue=30
         LightSaturation=150
         LightBrightness=150.000000
         LightRadius=4.000000
         Mesh=SkeletalMesh'Weapons.BallLauncher_1st'
         DrawScale=0.400000
         //Mesh=SkeletalMesh'Weapons.Flak_1st'
         UV2Texture=Shader'XGameShaders.WeaponShaders.WeaponEnvShader'
    }
     

    Attached Files:

  2. Smoke39

    Smoke39 whatever

    Joined:
    Jun 2, 2001
    Messages:
    1,793
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    0
    Odd... I sorta doubt these have anything to do with it, but these properties from BallLauncher are left out or different in yours:
    Code:
    PutDownAnimRate=2.500000
    PutDownTime=0.200000
    SmallViewOffset=(X=23.000000,Y=6.000000,Z=-6.000000)
    CenteredOffsetY=-5.000000
    CenteredRoll=5000
    CenteredYaw=-300
    Also, SelectAnim is wrong. You might try removing it and letting it use the default of it's parent.

    I don't know of any simple way of changing the center of the pickup. I always just let it rotate off-center.
     

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