1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Mod Team - Grenades mutator released

Discussion in 'Infiltration Development' started by MP_Duke, Jan 5, 2005.

  1. Lethal Dosage

    Lethal Dosage Serial Rapis...uh, Thread Killer

    Joined:
    Oct 8, 2004
    Messages:
    608
    Likes Received:
    0
    Hey duke, u kno that the nades fly just to the right of the finger, is this intentional?
     
  2. Nukeproof

    Nukeproof n1

    Joined:
    Apr 2, 2001
    Messages:
    1,219
    Likes Received:
    0
    Seems more like nades have rather big scattering (compared to barrel weapons) which makes sense.

    I don't think I have seen better nades in any game so far but definitely not in INF :)
     
  3. MP_Duke

    MP_Duke Banned

    Joined:
    May 23, 2002
    Messages:
    711
    Likes Received:
    0
    But you can... try again :p
     
  4. {GD}Odie3

    {GD}Odie3 You Give Odie a Boner

    Joined:
    Nov 19, 2001
    Messages:
    1,208
    Likes Received:
    0
    My bad... sorry for false information on my part.
     
  5. Lethal Dosage

    Lethal Dosage Serial Rapis...uh, Thread Killer

    Joined:
    Oct 8, 2004
    Messages:
    608
    Likes Received:
    0
    Well my nades seem to b flying directly to the same point, if there was a small variation, that would b good, keep up with the Perfect nades, now lets see if we can get molotov cocktails, or a mutie for throwable smokes, n that shouldn't b too difficult, u should just b able to copy the current smokes, edit the code a bit n add in as a mutie. I kno i kno sh!t all bout coding, but i reckon it would b do-able. :)
     
  6. ant75

    ant75 aaaaaaaaaaaaaaaaa

    Joined:
    Jan 11, 2001
    Messages:
    1,050
    Likes Received:
    0
    I think people have already replied to this suggestion.
     
  7. Taque

    Taque Custom User Title

    Joined:
    Dec 3, 2002
    Messages:
    498
    Likes Received:
    0
    And throwable smoke is coming, so for once just sit tight. :p As for molotovs, why not just soak your clothes in some flammable liquid, light yourself on fire and hurl yourself at the enemy?

    That's what we used to do in ra286 anyway ... :D
     
  8. Lethal Dosage

    Lethal Dosage Serial Rapis...uh, Thread Killer

    Joined:
    Oct 8, 2004
    Messages:
    608
    Likes Received:
    0
    \o/ Yay for throwable smokes! And as for lighting ur clothes on fire... :D

    if u could do that in 2.9 i would have by now!

    But if theres a 2.9 compatible mutie that lets u do that...

    GIMME! GIMME! GIMME!
     
  9. Nukeproof

    Nukeproof n1

    Joined:
    Apr 2, 2001
    Messages:
    1,219
    Likes Received:
    0
    Pyromaniac! :p
     
  10. Logan6

    Logan6 TC Vet

    Joined:
    Dec 23, 2003
    Messages:
    597
    Likes Received:
    0
    Just wait for the rolling, flaming barrels of oil in HL2:Inf :eek:
     
  11. Lethal Dosage

    Lethal Dosage Serial Rapis...uh, Thread Killer

    Joined:
    Oct 8, 2004
    Messages:
    608
    Likes Received:
    0
    But i can't wait that long... n i want to b a human fireball! If only i could nade myself with those Incinderary (i think thats how u spell em) nades :(

    pity there ain't a .ini file i could edit to do that
     
  12. cracwhore

    cracwhore I'm a video game review site...

    Joined:
    Oct 3, 2003
    Messages:
    1,326
    Likes Received:
    0
    Experienced the 'glueball nade' online recently ({GD}EAS). Just letting you know.

    Threw a nade behind a wall - nade stuck to the top of the barricade wall as if I had gently set it there. It wasn't pretty...
     
  13. sir_edmond

    sir_edmond In my own world

    Joined:
    Aug 12, 2003
    Messages:
    606
    Likes Received:
    0
    uh, crac whore what map was that? and when and where in the map.
    BSP holes cause nades to stick.
    Certain angles will break the rolling nade code.
     
  14. cracwhore

    cracwhore I'm a video game review site...

    Joined:
    Oct 3, 2003
    Messages:
    1,326
    Likes Received:
    0
    Well, it happened on ACB2 if I'm not mistaken. At the defender spawn where the broken wall is. Threw it 'high' and it just stopped on the ledge right in front of me. I tried again to check and it worked the second time.
     
  15. Lethal Dosage

    Lethal Dosage Serial Rapis...uh, Thread Killer

    Joined:
    Oct 8, 2004
    Messages:
    608
    Likes Received:
    0
    what my EAS-INF-ACB_revised2?

    **** did it get stuck on the wall at the Uptown Condo Carpark?
    Will have to have a look at that
     
  16. CFA

    CFA The Cult Of Personalities

    Joined:
    Apr 23, 2004
    Messages:
    108
    Likes Received:
    0
    ive gotten killed long distance with these nades.they are quite powerful.what needs to be done now is a good 40 mm nade fix. the problem is that euros use one type of 40 mm, and the NA's use another type. the flight pattern is different for both.not to mention they are weak as can be.ive hit people dead on several times with 40 mms and they only get a scratch.

    maybe you can add a knockback effect to people when hit with your nades and add other things like the dropping of your weapon,knock them prone or feign death.something to disable someone who has be hit close and nearly killed, but not entirely.
     
  17. NTKB

    NTKB Banned

    Joined:
    Aug 25, 2001
    Messages:
    2,858
    Likes Received:
    0
    Good idea CFA, and I agree on the nade simularity issue. IIRC, the yurch style nades have a more correct flight trajectory, while the vanilla appear to have more proper killing power. Perhaps if both worlds were combined into a perfect 40 with CFAs idea?
     
  18. Nukeproof

    Nukeproof n1

    Joined:
    Apr 2, 2001
    Messages:
    1,219
    Likes Received:
    0
    Touchy subject as we found out already.The problems with many euros is: They don't get involved into discussions (here), they only complain afterwards :(
     
  19. Taque

    Taque Custom User Title

    Joined:
    Dec 3, 2002
    Messages:
    498
    Likes Received:
    0
    I have launched a fair number of 40mm of both types and have never seen a DIRECT hit fail to kill someone.

    EDIT: As for the knockback idea, you'll have to wait and see how Duke handles it with his mutator.
     
    Last edited: Feb 23, 2005
  20. NTKB

    NTKB Banned

    Joined:
    Aug 25, 2001
    Messages:
    2,858
    Likes Received:
    0
    Oooo what mutator? Please talk now that you let the cat outta the bag ;) (or PM me :D )
     

Share This Page