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Mod Team - Grenades mutator released

Discussion in 'Infiltration Development' started by MP_Duke, Jan 5, 2005.

  1. Cleeus[JgKdo]

    Cleeus[JgKdo] because respawns suck

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    OK, sorry
    I think i overreacted a bit. But could you please add a version number to the packages? It wouldn't hurt anyone, but help alot to avoid version mismatches.
     
  2. sir_edmond

    sir_edmond In my own world

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    if you draw me a camo covered sprite that moves with the amming i would be happy.
     
  3. keihaswarrior

    keihaswarrior New Member

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    While I agree that having the left arm point in the direction of the throw would be best, simply removing the freeaim seems easiest -- that is, speaking from my non-existant coding knowledge...
     
  4. Crowze

    Crowze Bird Brain

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    It's not the coding that's the problem, completely new model, skin and animations would be needed. I've not looked at removing the freeaim - it'll be either fairly easy (i.e. something to change in the weapon) or impossible (i.e. something in the playerclass).
     
  5. NTKB

    NTKB Banned

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    All that can be done easily crowze. And we will do it if need be. Im tired of stupid nade tosses and tks, things that would never occur in some instances in real life (7' doorway and my nade hits the top and bounces back :\ ). Shmoo is a programmer and has also decided to flex his skills by coding some new INF weapons. I am currently attempting some face skins, then I will skin some weapons.
     
  6. MP_Duke

    MP_Duke Banned

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    Removing the freeaim is simple and it's been done before. However I'm looking at swapping in the finger point during the pullback moment. And a version number for cleeus because O][v][G a euro server that actually used a mutator that wasn't dtas!
     
  7. NTKB

    NTKB Banned

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    Sweet Duke that would save me some work. Im gonna see hands for aiming one way or another!
     
  8. keihaswarrior

    keihaswarrior New Member

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    :) :) :) *bows down
     
  9. zeep

    zeep :(

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    This is all good news.
     
  10. sir_edmond

    sir_edmond In my own world

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    Hail duke, creator of the perfect hand grenades.
     
  11. Nukeproof

    Nukeproof n1

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    Hey it's up and running on INFGermany, Jgkdo and Fool I believe and I have yet to find somebody complaining ;) l

    Excellent job!

    BTW: To my knowledge, all Euro Servers run at least WP, BP, IWE, RepDir, SSK, Speechpad and some sort of Bulletsound/RT... we aren't that negative towards muties
     
  12. Cleeus[JgKdo]

    Cleeus[JgKdo] because respawns suck

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    thanks alot :)
     
  13. MP_Duke

    MP_Duke Banned

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    Update 05.02.11

    Left hand aiming has been added. The filename has been changed to dukeNades_211.u, but please replace dukeNades.int with the one in the new zip.
    ***NOTE BENE: Do NOT use with INF's RollingM67 mutator!!!***
    ^ no longer compatible.
     
  14. zeep

    zeep :(

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    PRAISE BE!!
     
  15. {GD}Odie3

    {GD}Odie3 You Give Odie a Boner

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    Installed on my Server's that I run.
     
  16. meeba

    meeba lurking drop bear

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    nifty

    since they are not perfectly spherical, ever thought of adding a slight random element for when the nade is rolling?
     
  17. {GD}Odie3

    {GD}Odie3 You Give Odie a Boner

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    Duke, you can not open doors when you have the nade in the pull-back position. IMO this is not good.
     
  18. Cleeus[JgKdo]

    Cleeus[JgKdo] because respawns suck

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    wow, just great! running (again) on jgkdo, thanks duke
     
  19. NTKB

    NTKB Banned

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    Duke I have never done this before but :notworthy:
     
  20. Vega-don

    Vega-don arreté pour detention de tomate prohibée

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    great work man
     

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