hi , I am a modder specializing in 3d art , and i am assembling a team of modders for a total conversion mod .
the team is currently looking for all branches of developers , but I will list the more
pertinent ones here :
--3d modelers ( 3ds max preferred ) ,
--animators ( either 3ds max or maya preferred ; there are enough tools to transfer work between the two , or if you know of an application that you can use , that will also allow for painless transfer of all data to either 3ds max or maya is preferred . in short though , I would like to recruit a 3ds max animator because my characters models are made in 3ds max ; )
--concept artists ( though this is the last thing on our priorities list , one or more concept artists would be great to have on the team for pre-visualization/environment specific artwork .any artwork you produce is officially your property , so feel free to do anything you would like to with your copy . upon submitting it to the team for use in the development of our software , assuming you are an active member , the artwork will be displayed in the media section of any press releases , news submissions , and in a gallery on our website ... *Note :Since the engine choice has not been confirmed , and there is quite a bit of limbo for now , you will have the chance to work freelance and at your leisure if desired , and the deadlines are quite flexible ; however if there are any stringent deadlines , please do not miss them entirely , i like to maintain an efficiency level with all members including myself , mainly because your work is proof that your are competent enough to hold a job position if / when the mod becomes a fully licensed shipped-title .)
Mappers ( anyone who has mapped using unreal technology will probably take precedence over other applicants , though we will not deny anyone a position if they are capable enough in other mapping editors )
--Programmers ( C++ knowledge preferred , but any of the object oriented scripting languages will be a very good asset to the team . although we do need all the help we can get , including the scheduled in-house help form 4 talented programmers , we may accept someone who has a fair amount of understanding of an OOP language. )
--texture artists ( a member of the team ((2d artist)) and I use photoshop , but any recognized high-end image application will be fine ) .
--Web designers ( I have a template made for a flash site, so flash would be preferred , but if you can make a solid and interesting high-tech looking site in html or php , then you will be recruited as well .)
* Final Notes ... Though it may seem as though we are only accepting the most capable of mod artists on the team , we are also very giving of knowledge and resources to the modding community . if you are just beyond the beginner level or have attained an intermediate status , please don't hesitate to apply for any position you feel comfortable with . we will happily train / give assignments to a new recruit who not at the semi-professional level yet . we look at building a modification as a "whole-community" type deal , and it would not be possible without the talent and giving spirit of the mod community at all . with that I think I’ve written enough to explain our purpose , which is to produce professional quality software with the reward being the satisfaction that you feel when your work is completed and to the best of your abilities , and the future promise of securing your ideal job position using the mod as a milestone in your portfolio presentation .
thank you all , whether applying or advertising , and just for being part of the tremendous community that is the modding community .
the team is currently looking for all branches of developers , but I will list the more
pertinent ones here :
--3d modelers ( 3ds max preferred ) ,
--animators ( either 3ds max or maya preferred ; there are enough tools to transfer work between the two , or if you know of an application that you can use , that will also allow for painless transfer of all data to either 3ds max or maya is preferred . in short though , I would like to recruit a 3ds max animator because my characters models are made in 3ds max ; )
--concept artists ( though this is the last thing on our priorities list , one or more concept artists would be great to have on the team for pre-visualization/environment specific artwork .any artwork you produce is officially your property , so feel free to do anything you would like to with your copy . upon submitting it to the team for use in the development of our software , assuming you are an active member , the artwork will be displayed in the media section of any press releases , news submissions , and in a gallery on our website ... *Note :Since the engine choice has not been confirmed , and there is quite a bit of limbo for now , you will have the chance to work freelance and at your leisure if desired , and the deadlines are quite flexible ; however if there are any stringent deadlines , please do not miss them entirely , i like to maintain an efficiency level with all members including myself , mainly because your work is proof that your are competent enough to hold a job position if / when the mod becomes a fully licensed shipped-title .)
Mappers ( anyone who has mapped using unreal technology will probably take precedence over other applicants , though we will not deny anyone a position if they are capable enough in other mapping editors )
--Programmers ( C++ knowledge preferred , but any of the object oriented scripting languages will be a very good asset to the team . although we do need all the help we can get , including the scheduled in-house help form 4 talented programmers , we may accept someone who has a fair amount of understanding of an OOP language. )
--texture artists ( a member of the team ((2d artist)) and I use photoshop , but any recognized high-end image application will be fine ) .
--Web designers ( I have a template made for a flash site, so flash would be preferred , but if you can make a solid and interesting high-tech looking site in html or php , then you will be recruited as well .)
* Final Notes ... Though it may seem as though we are only accepting the most capable of mod artists on the team , we are also very giving of knowledge and resources to the modding community . if you are just beyond the beginner level or have attained an intermediate status , please don't hesitate to apply for any position you feel comfortable with . we will happily train / give assignments to a new recruit who not at the semi-professional level yet . we look at building a modification as a "whole-community" type deal , and it would not be possible without the talent and giving spirit of the mod community at all . with that I think I’ve written enough to explain our purpose , which is to produce professional quality software with the reward being the satisfaction that you feel when your work is completed and to the best of your abilities , and the future promise of securing your ideal job position using the mod as a milestone in your portfolio presentation .
thank you all , whether applying or advertising , and just for being part of the tremendous community that is the modding community .
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