Just wondering some of your thoughts about possible mod/mutator ideas for XMP to either make the current games better, or turn it into a whole different experience.
The only major one I can think of is a mod that allows demo recording. I know USAAR33 made the demo manager for UT that required a whole new recording engine so it may be possible, albeit difficult.
The other idea I had was an excessive overkill type mod for XMP. Basically, each class will have a weapon that will allow projectile jumping. The gunner would have his concussion grenades, the tech could use maybe alt assault rifle shot at the gound for a skipping type effect (similar to the alt ripper in UT EO if you have played it). There would be no self-damage, your health and shields would slowly regenerate allow with ammo so there would be no need for the health/sheild/ammo packs. In their place, some sort of translocator could be an option so people can easily chase down weapon jumping artifact carriers. The damage for each weapon would be scaled up and additional effects like exlpoding sniper/pistol/assault bullets, shotgun primary boucing off walls (like UT flak) etc. That is just a rough idea, the specific changes would have to be tested for overall playability and balance. Maybe a damage amp for everyone every five minutes. That's all I can think of atm, the specifics would have to be play tested for overall balance.
If anyone is talented in UScript feel free to use any of these ideas in this thread. Anybody else have any ideas for mods or mutators???
The only major one I can think of is a mod that allows demo recording. I know USAAR33 made the demo manager for UT that required a whole new recording engine so it may be possible, albeit difficult.
The other idea I had was an excessive overkill type mod for XMP. Basically, each class will have a weapon that will allow projectile jumping. The gunner would have his concussion grenades, the tech could use maybe alt assault rifle shot at the gound for a skipping type effect (similar to the alt ripper in UT EO if you have played it). There would be no self-damage, your health and shields would slowly regenerate allow with ammo so there would be no need for the health/sheild/ammo packs. In their place, some sort of translocator could be an option so people can easily chase down weapon jumping artifact carriers. The damage for each weapon would be scaled up and additional effects like exlpoding sniper/pistol/assault bullets, shotgun primary boucing off walls (like UT flak) etc. That is just a rough idea, the specific changes would have to be tested for overall playability and balance. Maybe a damage amp for everyone every five minutes. That's all I can think of atm, the specifics would have to be play tested for overall balance.
If anyone is talented in UScript feel free to use any of these ideas in this thread. Anybody else have any ideas for mods or mutators???