I don't know if this is the right place, but I'll write this anyway. Although I am not a coder, skinner, or anything that has to do with modding, I do have some quite cool ideas for a mod or two (if I say so myself).
Hopefully, someone who reads this knows about one of the greatest PS2 games ever, Timesplitters 2. It's a shooter as well, except it doesn't have any blood or gibs involved when blowing stuff up.
Well, Timesplitters 2, which I'm going to call TS2, is a game with great versatility or great variation. With 126 character skins, put on at least 50 models, you can choose any character you think of. From a small monkey to a desert trooper to a robot with a fishbowl with a goldfish in it as a head, TS2 has it all. Undead, robots, mentally ill, maniac, human, alien, animal you can't imagine how much 126 characters are. But that's not the reason I am writing this.
Next to character variation this game has great variation in multiplayer. This is because there are over 40 weapons to choose from to use in the game, which I will mention later in this post. Also the amount of game modes in multiplayer is amazing.
First, the game modes.
Deathmatch (same as in UT2k3/4)
Team Deathmatch (same as in UT2k3/4)
Capture the bag (CTF with briefcase instead of flag)
BagTag (who can hold the bag the longest)
Elimination (last man standing)
Virus (tag variant in which 1 person starts as the 'virus', which is randomly selected. The virus is on fire that doesn't hurt him, but as a sign that he is the virus. He then tries to tag the other contestants. If he succeeds to tag one other, he will be on fire too, until there's only 1 left, that's the winner. The others can kill the virus to stay in the game)
FlameTag (same as virus except only 1 is tagger. if person tags another, the other is on fire but the first isn't anymore. The one with the lowest time as tagger wins)
Vampire (DM variant in which you need blood (frags) to stay alive because your life energy is slowly drained and will only be refilled by killing people. Dying is suicide)
Leech (DM variant in which the health of a person is leached through getting hit by enemy fire. The enemy who hits the person gets 50 % of the health he hits the enemy for)
Gladiator (DM variant in which every one starts out normal, but he who draws first blood becomes the 'gladiator', the only person capable of getting frags added to his count by killing. The one who kills the gladiator becomes the gladiator. If you turn gladiator you always start out with maximum health and maximum armor)
Shrink (DM variant in which the contestant's ranking can be seen in their size. The worst player is the hardest to hit too, as the best player is the easiest target)
Assault (same as in UT2k3/4)
Monkey Assistant (DM variant in which the worst player gets assistance every 30 seconds of 4 monkeys that are equipped with homing rocket launchers. Every frag the monkeys make is added to the total of the worst player, fragging the monkeys doesn't score you points, but you'll be rid of them a while)
Zones (Double Domination variant in which there are some strategic points in each level. Each of these points can be controlled by walking over them. Securing such a point for 5 seconds gives you 10 points, there are often 3 or more points to be secured in a level. The team that reaches a certain amount of points wins)
These game modi are very fun to play and Virus can be very strategic, for instance if you're the virus and tose pesky non-viruses keep camping in a safe spot preventing you from coming in you can just blow them up and catch them while they are running around in their next life.
Now the weapons. I know this post is getting long but it's a good post mind you if someone could make a kick-ass mod out of this idea
NOTE: Weapons with also x2 behind it means that this weapon (much like UT's enforcer, can be carried 2 at a time, this is an other weapon, so luger pistol is 2 weapons, single pistol and double pistols.
Luger pistol (also x2, just an ordinary handgun)
Silenced pistol (also x2, pistol with silencer)
Garrett revolver (also x2, wild west revolver)
Soviet (also x2, kind of AK 47, primary fire is machinegun, secondary is grenade, a bit bouncy like assault rifle's grenade in UT2003)
Sniper Rifle (the name implies right?)
Vintage Rifle (sort of sniper but with more maffia look)
Shotgun (also x2, double barreled shotgun that can fire 2 shots before reload)
Tactical 12-gauge (sort of Spaz, shotgun that can fire 8 consecutive shots before reloading, can fire 2 shots at once)
Flamethrower (you know it)
Timed mine (mine that explodes 5 seconds after you throw it, sticks on anything)
Remote mine (throw it and blow it with alternate fire, can carpet the place before doing so, sticks on anything)
Proximity mine (detonates on player proximity, sticks on anything)
TNT (like timed mine but with twice the explosion, sticks on anything)
Brick (good old brick to throw)
SBP-Machinegun (also x2, craziest machinegun to date, futuristic and shoots that 64 bullet magazines empty like raindrops come out of clouds during a heavy rainstorm, has zoom function)
Rocket Launcher (rocket launcher, 1 rocket with primary fire, 3 with secondary fire if you have enough left
)
Grenade Launcher (grenade launcher, fires a bunch of grenades that bounce a bit with primary fire and one big flaming ball that creates a little puddle of fire and that sets players on fire with secondary fire)
Homing Rocket Launcher (same as rocket launcher, but with the ability to lock a missile onto a player then see it follow the bastard, even returns after it was dodged a few times, can fire 3 at a time also with secondary fire)
Fire extuingisher (well, extinguishes your teammates when they're on fire)
Sci-Fi handgun (handgun that fires small bursts of plasma, that bounce off walls a few times when they don't hit anything)
Plasma Auto-Rifle (sort of sub machine gun that fires plasma bursts little bigger than the sci-fi handgun does. Can overheat with the first function, secondary is a plasma grenade that sticks to anything, even opponents, it's detonates after 3 seconds)
Lasergun (gun that can charge up an energy beam, the longer you charge, the stronger the beam, immediate fire shoots moving beam, charged fire means instant hit. Secondary fire is kind of a shield gun shield that slowly drains energy)
Minigun (you know it, large and very powerful, this weapon must pre-spin before firing with primary fire, but you can put pre-spin on automatically with secondary fire which heats up the weapon a bit. The weapon can overheat, which severely slows down the firing rate like cut into 1/16 or something)
I might have forgotten some of the weapons or even a game mode, but the ones I did write down can give enough material to make a real big weaponsmod or a game mode mutator or two. So if you have any interest in SERIOUSLY making a mutator or mod with TS2 weapons or game modes NO CRAPPY ONES!!!!! without earning anything but respect (I'm not rich you know
), please contact me at [email protected], or post a reply on this forum
Hopefully, someone who reads this knows about one of the greatest PS2 games ever, Timesplitters 2. It's a shooter as well, except it doesn't have any blood or gibs involved when blowing stuff up.
Well, Timesplitters 2, which I'm going to call TS2, is a game with great versatility or great variation. With 126 character skins, put on at least 50 models, you can choose any character you think of. From a small monkey to a desert trooper to a robot with a fishbowl with a goldfish in it as a head, TS2 has it all. Undead, robots, mentally ill, maniac, human, alien, animal you can't imagine how much 126 characters are. But that's not the reason I am writing this.
Next to character variation this game has great variation in multiplayer. This is because there are over 40 weapons to choose from to use in the game, which I will mention later in this post. Also the amount of game modes in multiplayer is amazing.
First, the game modes.
Deathmatch (same as in UT2k3/4)
Team Deathmatch (same as in UT2k3/4)
Capture the bag (CTF with briefcase instead of flag)
BagTag (who can hold the bag the longest)
Elimination (last man standing)
Virus (tag variant in which 1 person starts as the 'virus', which is randomly selected. The virus is on fire that doesn't hurt him, but as a sign that he is the virus. He then tries to tag the other contestants. If he succeeds to tag one other, he will be on fire too, until there's only 1 left, that's the winner. The others can kill the virus to stay in the game)
FlameTag (same as virus except only 1 is tagger. if person tags another, the other is on fire but the first isn't anymore. The one with the lowest time as tagger wins)
Vampire (DM variant in which you need blood (frags) to stay alive because your life energy is slowly drained and will only be refilled by killing people. Dying is suicide)
Leech (DM variant in which the health of a person is leached through getting hit by enemy fire. The enemy who hits the person gets 50 % of the health he hits the enemy for)
Gladiator (DM variant in which every one starts out normal, but he who draws first blood becomes the 'gladiator', the only person capable of getting frags added to his count by killing. The one who kills the gladiator becomes the gladiator. If you turn gladiator you always start out with maximum health and maximum armor)
Shrink (DM variant in which the contestant's ranking can be seen in their size. The worst player is the hardest to hit too, as the best player is the easiest target)
Assault (same as in UT2k3/4)
Monkey Assistant (DM variant in which the worst player gets assistance every 30 seconds of 4 monkeys that are equipped with homing rocket launchers. Every frag the monkeys make is added to the total of the worst player, fragging the monkeys doesn't score you points, but you'll be rid of them a while)
Zones (Double Domination variant in which there are some strategic points in each level. Each of these points can be controlled by walking over them. Securing such a point for 5 seconds gives you 10 points, there are often 3 or more points to be secured in a level. The team that reaches a certain amount of points wins)
These game modi are very fun to play and Virus can be very strategic, for instance if you're the virus and tose pesky non-viruses keep camping in a safe spot preventing you from coming in you can just blow them up and catch them while they are running around in their next life.
Now the weapons. I know this post is getting long but it's a good post mind you if someone could make a kick-ass mod out of this idea
NOTE: Weapons with also x2 behind it means that this weapon (much like UT's enforcer, can be carried 2 at a time, this is an other weapon, so luger pistol is 2 weapons, single pistol and double pistols.
Luger pistol (also x2, just an ordinary handgun)
Silenced pistol (also x2, pistol with silencer)
Garrett revolver (also x2, wild west revolver)
Soviet (also x2, kind of AK 47, primary fire is machinegun, secondary is grenade, a bit bouncy like assault rifle's grenade in UT2003)
Sniper Rifle (the name implies right?)
Vintage Rifle (sort of sniper but with more maffia look)
Shotgun (also x2, double barreled shotgun that can fire 2 shots before reload)
Tactical 12-gauge (sort of Spaz, shotgun that can fire 8 consecutive shots before reloading, can fire 2 shots at once)
Flamethrower (you know it)
Timed mine (mine that explodes 5 seconds after you throw it, sticks on anything)
Remote mine (throw it and blow it with alternate fire, can carpet the place before doing so, sticks on anything)
Proximity mine (detonates on player proximity, sticks on anything)
TNT (like timed mine but with twice the explosion, sticks on anything)
Brick (good old brick to throw)
SBP-Machinegun (also x2, craziest machinegun to date, futuristic and shoots that 64 bullet magazines empty like raindrops come out of clouds during a heavy rainstorm, has zoom function)
Rocket Launcher (rocket launcher, 1 rocket with primary fire, 3 with secondary fire if you have enough left
Grenade Launcher (grenade launcher, fires a bunch of grenades that bounce a bit with primary fire and one big flaming ball that creates a little puddle of fire and that sets players on fire with secondary fire)
Homing Rocket Launcher (same as rocket launcher, but with the ability to lock a missile onto a player then see it follow the bastard, even returns after it was dodged a few times, can fire 3 at a time also with secondary fire)
Fire extuingisher (well, extinguishes your teammates when they're on fire)
Sci-Fi handgun (handgun that fires small bursts of plasma, that bounce off walls a few times when they don't hit anything)
Plasma Auto-Rifle (sort of sub machine gun that fires plasma bursts little bigger than the sci-fi handgun does. Can overheat with the first function, secondary is a plasma grenade that sticks to anything, even opponents, it's detonates after 3 seconds)
Lasergun (gun that can charge up an energy beam, the longer you charge, the stronger the beam, immediate fire shoots moving beam, charged fire means instant hit. Secondary fire is kind of a shield gun shield that slowly drains energy)
Minigun (you know it, large and very powerful, this weapon must pre-spin before firing with primary fire, but you can put pre-spin on automatically with secondary fire which heats up the weapon a bit. The weapon can overheat, which severely slows down the firing rate like cut into 1/16 or something)
I might have forgotten some of the weapons or even a game mode, but the ones I did write down can give enough material to make a real big weaponsmod or a game mode mutator or two. So if you have any interest in SERIOUSLY making a mutator or mod with TS2 weapons or game modes NO CRAPPY ONES!!!!! without earning anything but respect (I'm not rich you know
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