mixed colors in PostRender

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

_U][B_StoneRain

New Member
Nov 18, 2001
11
0
0
55
Frankfurt/Germany
www.utbase.com
when I use more than one color in a hud mutator like that

C.DrawColor.R = 255;
C.DrawColor.G = 0;
C.DrawColor.B = 0;
C.setpos(X1,Y1);
C.drawtext("text1");
C.DrawColor.R = 0;
C.DrawColor.G = 255;
C.DrawColor.B = 0;
C.setpos(X2,Y1);
C.drawtext("text2");
the colors are mixed up, upper half of the text is of the first color and the lower half of the second color. whats wrong ? how to use multiple colors ?
 

Shiit

Shiit
Dec 19, 2000
168
0
0
I tried out this code, but it works fine over here. What font are you using?
(EDIT) Hang on, I used it in a weapon's postrender function. It might be some bug or exception rule in the Mutator class. I'll check it out in a few hours. (/EDIT)
 
Last edited: