Hello every body
It sounds easy to mirror some objects, but i got very hard time with it.
I got a mirrorised map, and i designed only one half. So my idea was to mirror on the end to make sure both sides are the same.
But as soon i select what i want and mirror it, only sprites seemes to work properly. All meshes are compleetly confused. even if i take a single one of them, that has turned two ways. It cant be mirrored as it should be, infact it turns it rather than mirror it.
If this is really not possible it will take me hours and hours just to mirror the map, since i got many objects!
I use ut2004 editor, and try to make a nice bommer run.
the handling i do is select te object i want, right mouse button, transform, mirror about Y.
Even if i use X the effect is the same as Y (wich i think its also not right).
Does any one have a nice trick to mirror??
(If it is not clear what i mean i can make a screenshot, but its really not hard to understand.)
vince
It sounds easy to mirror some objects, but i got very hard time with it.
I got a mirrorised map, and i designed only one half. So my idea was to mirror on the end to make sure both sides are the same.
But as soon i select what i want and mirror it, only sprites seemes to work properly. All meshes are compleetly confused. even if i take a single one of them, that has turned two ways. It cant be mirrored as it should be, infact it turns it rather than mirror it.
If this is really not possible it will take me hours and hours just to mirror the map, since i got many objects!
I use ut2004 editor, and try to make a nice bommer run.
the handling i do is select te object i want, right mouse button, transform, mirror about Y.
Even if i use X the effect is the same as Y (wich i think its also not right).
Does any one have a nice trick to mirror??
(If it is not clear what i mean i can make a screenshot, but its really not hard to understand.)
vince