Since UPSX rework episode 1 part 1 will FINALLY be released probably within few weeks(hopefuly), I am releasing the meshes by MasterUnreal that in the current form I will not be using. He provided the obj files some time ago after leaving Unreal and since then we've been struggling to convert those, alcapowned helped for the most part with this in the end after the efforts of others have failed, including my own experiment. The modelling stuff these days is a mess of extreme proportions with stuff not being backwards compatible. For the quadshot I am using the original mesh with the cut animations right now, even though I planned to use the new one with the automag hand by MU instead, however the mesh has several problems including lightmap bugs, same with the minotaur. I simply decided against using those versions. Instead with the minotaur we used the old mesh that MU made, without working behead anim but the lightmaps were fine, except for few screwed up UV maps which ALCapowned already fixed, so....
everything is dealt with basically. But because I won't be using those mesh versions I decide to release them for others to use if they want to use them, also included are the .obj original files, so if you want to go through the horrors of converting/fixing yourself you're welcome. We have not managed to fix the lightmaps bugs, whether there is an option for that in 3dsmax to fix it or not, is unknown to us, but it's way over our head and nobody else seemed to help/answer. So here is the stuff, released to public "as is". Note that those meshes were not originally made for UPSX only, but we agreed with MU to have it there since he was making the stuff, that was around december 2011.
UPSXscrapmesh.rar
everything is dealt with basically. But because I won't be using those mesh versions I decide to release them for others to use if they want to use them, also included are the .obj original files, so if you want to go through the horrors of converting/fixing yourself you're welcome. We have not managed to fix the lightmaps bugs, whether there is an option for that in 3dsmax to fix it or not, is unknown to us, but it's way over our head and nobody else seemed to help/answer. So here is the stuff, released to public "as is". Note that those meshes were not originally made for UPSX only, but we agreed with MU to have it there since he was making the stuff, that was around december 2011.
UPSXscrapmesh.rar