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Minor problem in 3ds Max 7

Discussion in 'Modeling & Skinning' started by Spiffy935, Jan 5, 2006.

  1. Spiffy935

    Spiffy935 New Member

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    While working on a model in 3ds Max 7, I somehow managed to hide some polygons that will not unhide. As a matter of fact, they just don't appear at all, except when the model is rendered. Does anyone know why this is and what I can do to remove those polys?
     
  2. Thonz

    Thonz New Member

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    Just press "unhide all" in the right-click context menu.
    That should fix the problem
     
  3. Spiffy935

    Spiffy935 New Member

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    The Unhide All doesn't work for unhiding them since they don't exist, but they seemed to stop appearing in the render window, so I guess things just magically started working right
     
  4. XepptizZ

    XepptizZ What are you lookin at...

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    Are you sure the normals weren't just flipped? Perhaps you could do a "Select open edges" to see if the polies really are gone.
     

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