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Mind sharing you IG scripts with me

Discussion in 'Unreal Tournament 2003/2004' started by thewalkingman, Jul 8, 2003.

  1. thewalkingman

    thewalkingman ssssssssssss bugger!

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    thanks
     
    Last edited: Jul 8, 2003
  2. edhe

    edhe ..dadhe..

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  3. hal

    hal Dictator Staff Member

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    [ enter Gorge from darkened room ]
    Gorge: You Suck!
    Asp: Try turning the safety off!
    [ Gorge approaches the screen ]
    *Gorge is enlightened by his own enhanced ShockRifle
    Asp: Haha!

    Act two isn't finished yet, but I have some strong ideas. ;)
     
  4. Radiosity

    Radiosity Minty Fresh!

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    WalkingMan.....what the hell is that thing? In your sig? I know someone on another forum who has that as his avv, it's freaky.....;) Is it an american thing by any chance?

    edit: I mean the brown teddy with the huge teeth........ :eek:
     
  5. thewalkingman

    thewalkingman ssssssssssss bugger!

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    Domokuun

    I'll be checking my pm's for the scripts
     
  6. Renegade Retard

    Renegade Retard Defender of the newbie

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    :lol:
     
  7. DeaJae

    DeaJae taking a month's break

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    num pad
    7= enemy up/left
    8= enemy high/middle
    9= enemy up/right
    5=enemy! (NO FREAKING CLUE WHERE!)
    4= GET OUT OF THE WAY MOOSE BRAINS
    3=DIDN'T I JUST SAY MOVE....MOVE!
    .=your on your own.

    basic ones :)
     
  8. edhe

    edhe ..dadhe..

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    Buddy, if you want 'binds' for communicating in the team games i have, just like any Ci, and most ctf clanners, have a bind set. I could send you info, my .ini or anything else really so it helps.

    But whilst we're on this subject, we could make a sticky with comms binds for the BuFfers before.
     
  9. Mr Evi1

    Mr Evi1 New Member

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    Here's a nice script for instant gibbing:
    Code:
    static function class<Emitter> GetPawnDamageEmitter(vector HitLocation, float Damage, vector Momentum, Pawn Victim, bool bLowDetail)
    {
    	if(class'GameInfo'.static.UseLowGore())
    	{
    		return none;
    	}
    	else if(bLowDetail)
    	{
    		return none;
    	}
    	else if(Damage >= Victim.Health + Damage)
    	{
    		//Extra gibs!
    		if(Victim.IsA('xPawn'))
    			xPawn(Victim).SpawnGibs(rot(0,0,0), 1.0);
    
    		return class'SplatEmitter';
    	}
    
    	return none;
    }
    Guaranteed to gib anything instantly! :D :D
     
  10. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    It makes everything defined as a pawn explode into gibs.
     

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