IndustryGamers reports that Mike Capps is still complaining about dollar apps on mobile devices stealing market share from Gears of War.
My own opinion is that this only impacts $60 games because nobody wants to pay $60 for a game. Why else would the used game market be so massive? Drop Gears 3 to $40 at launch and gain massive respect from the community, sell billions, and become even more rich. You'll never compete in the market of dollar mobile games. They are successful specifically because they can be played for 5 minute intervals. Gears takes 5 minutes to get into, compete on time slots of hours please. Very few people buy mobile games expecting hours worth of gameplay from them.
"I'm more worried that you can get a really good 99 cent game that occupies you for hours and hours on end and how that impacts $60 SKUs [like Gears]. I'm not as worried about how it impacts Infinity Blade - I think there will always be room for a premium SKU on a mobile platform. And I think as more buyers [enter the mobile market], there will be more people who are willing to spend a bit more for quality. But I do worry about what it means for the next generation of console games. Are people really going to want to spend $60 on a game? I mean, we're spending tens of millions of dollars making those games that they want to play... it's not a sustainable business model. I'm not sure how it all ends up"
My own opinion is that this only impacts $60 games because nobody wants to pay $60 for a game. Why else would the used game market be so massive? Drop Gears 3 to $40 at launch and gain massive respect from the community, sell billions, and become even more rich. You'll never compete in the market of dollar mobile games. They are successful specifically because they can be played for 5 minute intervals. Gears takes 5 minutes to get into, compete on time slots of hours please. Very few people buy mobile games expecting hours worth of gameplay from them.