messed up uvw-coordinates in ued

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

DINmatin

New Member
May 14, 2004
6
0
0
hi,

does anybody know why ued messes up my uv-coordinates like this?
bu.jpg


don`t want to go on texturing if this problem persists.

thx, /DINmatin.
 

chip

New Member
Nov 14, 2002
524
0
0
Visit site
if you're using a .tga file for the texture, try making a version that's flopped (mirrored) vertically and import that into UEd for application to your model. i've had to do that occasionally with Maya PLE models, and others have also reported it, sometimes in connection with .tga files that have alpha channels.
 

DINmatin

New Member
May 14, 2004
6
0
0
didn`t work unfortunately. i flipped it, vertically, horizontally, turned it in 90 degree steps. nothing helped. my tga file even hasn`t got an alpha...