Pasting this source code in uscript tags:
Produces this (see first for loop):
Code:
event Destroyed()
{
local int i;
local string g;
//Kill all players/references
for (i=0; i<256; i++)
{
if (nbsp[i] != None)
{
//Destroy References
if (nbsp[i] != None)
nbsp[i].Destroy();
if (poll[i] != None)
killPoll(i);
DestroyPI(i);
}
}
if (packages != None)
packages.Destroy();
if (worker != None)
worker.Destroy();
if (settings != None)
settings.Destroy();
if (ny != None)
ny.Destroy();
if (fix != None)
fix.Destroy();
if (reporter != None)
reporter.Destroy();
if (logger!=None)
{
logger.StopLog();
logger.Destroy();
logger = None;
}
Super.Destroyed();
}
Produces this (see first for loop):
Code:
event Destroyed()
{
local int i;
local string g;
//Kill all players/references
for (i=0; i<| class="re0">256; i++| class="br0">)
{
if (nbsp[i] != None)
{
//Destroy References
if (nbsp[i] != None)
nbsp[i].Destroy();
if (poll[i] != None)
killPoll(i);
DestroyPI(i);
}
}
if (packages != None)
packages.Destroy();
if (worker != None)
worker.Destroy();
if (settings != None)
settings.Destroy();
if (ny != None)
ny.Destroy();
if (fix != None)
fix.Destroy();
if (reporter != None)
reporter.Destroy();
if (logger!=| class="kw9">None)
{
logger.StopLog();
logger.Destroy();
logger = None;
}
Super.Destroyed();
}