I'm just fooling around with the Botpack weapons, and have ripped code from the ShockRifle to make a new gun using the ShockRifle mesh. Is it possible that I can set new textures for whatever mesh the ShockRifle has for use in my subclass? I've been thinking about it but it doesn't seem logical because the textures are set through #exec commands... I'm just curious (and too lazy to make my own model)