Hey i'm a noob with 3d engines, but how did q3 get those perfect curves? just curious
i mean i was thinking, couldn't u do that for UT? just make a mesh that covers the top part of the arch. You could apply any skin to it and change the draw scale and it could be perfectly round...wouldn't that be cool?
i mean i was thinking, couldn't u do that for UT? just make a mesh that covers the top part of the arch. You could apply any skin to it and change the draw scale and it could be perfectly round...wouldn't that be cool?