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UE3 - UT3 mesh particle emitter lighting

Discussion in 'Mapping' started by brunomartelli, Oct 19, 2009.

  1. brunomartelli

    brunomartelli New Member

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    Hi

    can i get mesh particles to take lighting? or is it just unlit? are there any tutes out there? Im making a lift shaft with broken machinery raining down, is a mesh particle emitter the best way???

    tnx in advance
     
  2. Odedge

    Odedge Keeper of Tutorials

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    While I am new at learning emitters, I would presume that they can't be lit (or at least shouldn't be lit). That would take a lot of calculations by the engine, which would slow the game down.

    In my tutorial list (see signature), there is a few links that cover emitters. Also, there are some more on the Collector's Edition video tutorials as well.

    Another presumption, but I think the mesh emitter might be the best and easiest way to do that. I guess you could do it with interpactors and Matinee, but you would have to set up the movement track for each one.
     
  3. Bi()ha2arD

    Bi()ha2arD Toxic!

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    You could also use KActors. But might be buggy with online replication and might also hit performance without hardware phx acceleration.
     
  4. Flint

    Flint New Member

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    1 Mesh emiters can be lit
    2 Particles with masked materials can take lighting too.
    3 You can make fake lighting for mesh emitors.
     
  5. brunomartelli

    brunomartelli New Member

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    Ok Flint, how do you light mesh emitters? At the moment I'm faking it with a material..
     
  6. Flint

    Flint New Member

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  7. brunomartelli

    brunomartelli New Member

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    ok cool, thanks Flint! (I must be suffering from brain damage...) ill give it a whirl....
     

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