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mesh appears black

Discussion in 'Unreal Tournament 2003/2004' started by Gruntkiller4000, Mar 9, 2012.

  1. Gruntkiller4000

    Gruntkiller4000 New Member

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    Hello guys,
    When I export from 3DS Max as an *.ase file into UT2004 Editor (As a static mesh), my MESH APPEARS BLACK? I've tried many options: exporting with 'materials' unchecked, adding a material and exporting and just exporting without adding a material. The mesh always appears BLACK! But I got these errors:

    For my other exports when I added a material THIS POPS UP -- Why??
    Tried googling - no help or results.
    I followed a tutorial step-by-step but it appears black! By the way i'm using 3d max 2009.
    Can you please help me out! Thanks!

    Edit: Whoops I posted in the wrong place. Could somebody move it to the right place?
     
    Last edited: Mar 9, 2012
  2. Bi()ha2arD

    Bi()ha2arD Toxic!

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    Could be a problem with the UV maps maybe?
     
  3. Gruntkiller4000

    Gruntkiller4000 New Member

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    Probably - but I tried placing the Material on the object and worked perfectly but when it goes on UED, it turns black. Even with lighting.
     
  4. Gruntkiller4000

    Gruntkiller4000 New Member

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    Oh I will try getting 3ds Max 2010 and upgrading it from 3ds Max 2009. Tutorials I've seen are based on 3DS Max 2010 so I might as well upgrade it. See what happens.
     

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