Melee weapon - with both players animating

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AV_ACE

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Jan 30, 2002
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I am wondering if it is possible to create a melee weapon which, when used, will cause both the user and the target to perform an interlocked animation, e.g. the target is grabbed and has his throat slit with a knife. This might sound confusing, but any help would be appreciated.
 
Wouldn't be that hard. The hardest part is that you would have to add those animations to the target. Also, you would have to make sure that the weapon doesn't get too "friendly" with the target - remember that the first person mesh is actually very small so it doesn't intersect with walls, so you just have to make sure it looks like your knife is cutting throat, when it's really far from the throat. Of course, if the target is a player, getting the target to see it happen would be a bit harder... then you would probably have to have a special "knife attack" animation for the whole player model.

Eater.
 

AV_ACE

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Jan 30, 2002
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So when the attacker is at a certain distance from the victim, and at a cirtain angle, and the attacker fires I should just trigger the appropriate animation for both of them and assign damage, etc.

Thankyou for your help