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Melee weapon - with both players animating

Discussion in 'Programming' started by AV_ACE, Jan 30, 2002.

  1. AV_ACE

    AV_ACE New Member

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    I am wondering if it is possible to create a melee weapon which, when used, will cause both the user and the target to perform an interlocked animation, e.g. the target is grabbed and has his throat slit with a knife. This might sound confusing, but any help would be appreciated.
     
  2. Brood_of_Evil

    Brood_of_Evil Selene's martyr

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    It can be done, of course you would have to make the models and animate them, and make it very synchronous.
     
  3. Eater1

    Eater1 Coder

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    Wouldn't be that hard. The hardest part is that you would have to add those animations to the target. Also, you would have to make sure that the weapon doesn't get too "friendly" with the target - remember that the first person mesh is actually very small so it doesn't intersect with walls, so you just have to make sure it looks like your knife is cutting throat, when it's really far from the throat. Of course, if the target is a player, getting the target to see it happen would be a bit harder... then you would probably have to have a special "knife attack" animation for the whole player model.

    Eater.
     
  4. AV_ACE

    AV_ACE New Member

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    So when the attacker is at a certain distance from the victim, and at a cirtain angle, and the attacker fires I should just trigger the appropriate animation for both of them and assign damage, etc.

    Thankyou for your help
     
  5. Call me Erdrik

    Call me Erdrik Arch Mage

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    to fix having to synchronize 1st person with the victims 3rd mesh you could just set both to 3rd person view (with behindview 1/0)and then return them to 1st person when the attack is done.
     

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