Finding big square "medpacks" lying around isn't quite realistic, so I thought of a replacement.
Just like weapons and ammunition, players would enter the game with a set ammount of portable healing pouch thingies, the number determined by the server admin. Players could also buy more of these healing pouch thingies, the overall number also determined by the admin.
The health packs would work in two ways, once activated your weapon disappears and you hold the med pack. Primary fire uses it on yourself, healing X number of HPs. Secondary fire applies it to someone else, but like the Impact Hammer, you have to touch them for it to activate. This would work when people can't heal themselves, or have run out of health packs.
I know that people can slowly bleed to death in INF future versions, so I was thinking of three possibilities for the health packs, in this respect. The first, is that someone is dying, and they use a health pack, and gain enough HPs to stop dying. The second, is that they can't use it on themselves due to the severity of the wounds, and must call for backup. The third, is that because they're leaking internal organs, even Winnie-the-Pooh bandaids won't save them, and health packs would be useless.
Just like weapons and ammunition, players would enter the game with a set ammount of portable healing pouch thingies, the number determined by the server admin. Players could also buy more of these healing pouch thingies, the overall number also determined by the admin.
The health packs would work in two ways, once activated your weapon disappears and you hold the med pack. Primary fire uses it on yourself, healing X number of HPs. Secondary fire applies it to someone else, but like the Impact Hammer, you have to touch them for it to activate. This would work when people can't heal themselves, or have run out of health packs.
I know that people can slowly bleed to death in INF future versions, so I was thinking of three possibilities for the health packs, in this respect. The first, is that someone is dying, and they use a health pack, and gain enough HPs to stop dying. The second, is that they can't use it on themselves due to the severity of the wounds, and must call for backup. The third, is that because they're leaking internal organs, even Winnie-the-Pooh bandaids won't save them, and health packs would be useless.