Thanks for all your support, guys! Let's get some quick questions out of the way;
Stomping on people; Hell yes. You run them over just as you would with a regular vehicle.
Yes, the bug-like wings are the jump-jets; similar to the manta blades, but you'll see them move around as you're strafing in the air; pushing the mech in different directions. I didn't talk too much about the play control; This mech doesn't have the limbs to strafe, so you'll only be able to move forward, backward, and turn with it... while it's on the ground. You get it in the air, and strafing clicks in with the air control.
We 'were' planning on having cockpits for some of the mechs. It didn't happen because a) we liked how the concept art looked without them, and b) Our poly count for that guy is sitting at around 3000 already, and we didn't want to stress the lower-end machines with an extra 1000 polys (500 for the cockpit, 500 for the player model). We're keeping things simple; Make it fun and easy to play. That's how you start a great mod; with a gameplay concept in mind. If it looks cool after-the-fact, that's just an added bonus!
Second fire is a zoom. This is a medium-armored mech. We prefer the idea that this thing has modest strengths and weaknesses from different weapons at different ranges; just like how you'd prefer a Biorifle against a Goliath but not a Raptor, and the Lightning Gun against a Raptor instead of the Goliath. If it had miniguns and rockets, and players coming in close would be blasted away, and any farther away would be filled with holes, leaving it few weaknesses. Basically, rockets make it overpowered, and this isn't Excessive Overkill.
One thing that I didn't mention, though, is that unlike most of the games and mods that have given you guys screenshots and movies and wallpapers that take a year or more to come out, we've kept this project under media blackout for the last eight weeks for one reason, and one reason only: We don't want to make you wait. You guys want to play this now, so in 11 days, we'll have the full release of MechPack available to everybody. But for these next 11 days, expect to be blasted with hordes of content as we make more and more available, keeping you excited until the day you play. We all want you guys to have the time of your lives as you blow each other to pieces in new and exciting ways!
Anyways, keep checking BU, we'll have the second mech for viewing pleasure over the next few days, fully textured, and (of course) still BU exclusive. I've got to go finish my cover letter now, and finish the night off with some basic web design for the MechPack website.