HI all I’m sorry I cant lay down any solid stuff right now.
(Using UT2K4)
But here is the basic out line.
World setting.
(Possible post apocalyptic)
Game play -
Will draw from things like Fallout / System Shock. (And Even Jap Rpg styles)
Namely FF7 (Materia / Elemental)
I’m a Modeler / Game Designer (that part remains to be seen )
The fact that I want it turn based will decrease the need for heavy amounts of resources (art content)
Since it will be played from a some what Isometric angle with dynamic camera movements for certain events (Combo or Critical hits)
I’m totally open for suggestion!
(Settings could range from Valleys to forests and urban settings.)
Making use of terrain will also be important.
For example...
More agile or mechs equipped with "jump" jets will be able to leap onto buildings.
He then has a height advantage but the down fall been that he is exposed.
I’m also very keen on persistent character Development
With some sort of local (client) storage or server (no cheating) storage.
With stats and upgrades down to modding of ones own mech (Chassis, Guns, armor etc etc.)
Visually I love the Heavy gear and robotech style of mech design.
I’m looking for people to join that are serious and are non chancres.
Here is some sample work I did about a year ago.
and this been a Mech I modeled in 2002.
More can be found at.
http://naruto-de.deviantart.com/
Thanks I hope to hear from you all.
(Using UT2K4)
But here is the basic out line.
World setting.
(Possible post apocalyptic)
Game play -
Will draw from things like Fallout / System Shock. (And Even Jap Rpg styles)
Namely FF7 (Materia / Elemental)
I’m a Modeler / Game Designer (that part remains to be seen )
The fact that I want it turn based will decrease the need for heavy amounts of resources (art content)
Since it will be played from a some what Isometric angle with dynamic camera movements for certain events (Combo or Critical hits)
I’m totally open for suggestion!
(Settings could range from Valleys to forests and urban settings.)
Making use of terrain will also be important.
For example...
More agile or mechs equipped with "jump" jets will be able to leap onto buildings.
He then has a height advantage but the down fall been that he is exposed.
I’m also very keen on persistent character Development
With some sort of local (client) storage or server (no cheating) storage.
With stats and upgrades down to modding of ones own mech (Chassis, Guns, armor etc etc.)
Visually I love the Heavy gear and robotech style of mech design.
I’m looking for people to join that are serious and are non chancres.
Here is some sample work I did about a year ago.
and this been a Mech I modeled in 2002.
More can be found at.
http://naruto-de.deviantart.com/
Thanks I hope to hear from you all.