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Maya MEL flags?

Discussion in 'Modeling & Skinning' started by Docc, Apr 1, 2004.

  1. Docc

    Docc New Member

    Apr 1, 2004
    Likes Received:
    Maya is givin' me some trouble. Here I am tryin' to get some custom meshes into my map, and I'm getting told:

    "Error: MayaUnrealEd: This command requires atleast one flag"

    This happens everytime I try to use the MEL command line in Maya to export a model. I have been using the unEditor.mll in MayaPLE 5.0, the plugin that came with UT2k4.

    I type in: "UnrealEd mesh TreeHollow" (without " ", TreeHollow is the name of the mesh set). I have set all the attributes and textures, but I don't know what I'm doin' wrong here. I read that the actual command is "unEditor mesh", but the plugin only supports the command "UnrealEd"...

    Anyone know what I need to do to fix this (and what a flag is)?

    Side note: Maya and Unreal are on seperate drives, does that matter?

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