I have a character rigged in Maya using Epic rig...
when i am importing this maya rigged character and assigining unreal animations.. the mesh is breaking...
So are there any limitations of using maya epic rig... that i can't rezise/scale or rotate the bones.... or i can just rotate bones on their axis....
when i am importing this maya rigged character and assigining unreal animations.. the mesh is breaking...
So are there any limitations of using maya epic rig... that i can't rezise/scale or rotate the bones.... or i can just rotate bones on their axis....