Maya Epic rig

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mmiihhiirr

New Member
Feb 7, 2006
10
0
0
Vancouver
I have a character rigged in Maya using Epic rig...

when i am importing this maya rigged character and assigining unreal animations.. the mesh is breaking...

So are there any limitations of using maya epic rig... that i can't rezise/scale or rotate the bones.... or i can just rotate bones on their axis....
 

devilShadow

New Member
Aug 28, 2005
63
0
0
You can rotate the joints, but don't change the orientation or freeze transforms on them and you should be good. Definitely dont xlate or scale.