max to unreal animated objects

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Malarr

New Member
Nov 26, 2005
8
0
0
I have created an animated object in max and have brought it into unreal. My problem is that the object in unreal doesn't have any collision. Is there an easy way to set up the collision either in script or through the panels in unreal.