UE3 - UT3 Matinee - Camera Look at

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brunomartelli

New Member
In a matinee sequence how do i get the camera to look at certain things ?

there is a 'LookAtGroupName' in the matinee sequence.

UDN says:

' LookAtGroupName - The name of the Group this Actor should point at (only used if RotMode is IMR_LookAtGroup)'

That isn't groups ion the generic browser is it? anyone know how to do this, without heaps of keyframing?
 

willhaven

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Aug 18, 1999
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www.planetunreal.com
You add another blank group and hook an object up to it.

I typically name the Matinee Group "LookAt" so I know what it's for.

WAR-ColdHarbor uses this pretty extensively in the missile Matinees.

The downside is that it will immediately pop to what you want it to look at. I've got an idea for how to blend from wherever you are currently looking to where you want it to look, but it's pretty painful.