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UE3 - UT3 Materials disappearing when publishing

Discussion in 'Mapping' started by Asura, May 12, 2008.

  1. Asura

    Asura New Member

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    Finally managed to get my map ready to be published tonight; I put it through the publishing process but for some reason, one of my static meshes (of which there are two copies in the map) and a water plane both have their materials replaced with the default null material in the published map. I've opened up Unreal again to check the materials were applied correctly and they seem to be.

    It's strange as one of the materials is also used in the terrain (the faulty mesh is a rock) and it's displaying perfectly ok there.

    If someone could please tell me if they've had this problem, and how to fix it, it would be of massive help to me - as this is the very last thing I need to do to this map before it's finished.
     
  2. Asura

    Asura New Member

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    I should also add that the two materials that are absent in the cooked map are Epic's materials, not my own, so I don't have them saved in my level's package. Should that matter?
     
  3. DGUnreal

    DGUnreal Level Designer

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    Did you accidentally use the Fallback version of a stock Material?

    You dont have to duplicate/save any stock content over to your map file in order to use it, it will be referenced correctly in the stock packages.
     

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