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Masking/transparencys!

Discussion in 'General and Off Topic' started by shadow_dragon, Aug 5, 2004.

  1. shadow_dragon

    shadow_dragon is ironing his panties!

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    I haven't done any transparency or masking on a skin since UT99, can someone remind me how it's done if it's no bother! :)
     
  2. SaD

    SaD Skincollecting Fanatic

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    Last edited: Aug 5, 2004
  3. klasnic

    klasnic ra ra rat Putin!

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    I've no brains but I do know you need to save the images as 32-bit .tga...

    Xenocide also sent me a great tutorial for masks and alpha channels, that's here!

    :)
     
  4. shadow_dragon

    shadow_dragon is ironing his panties!

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    Gracius amigos, jsut what i needed i think! Jsut to fix that silly girls hair!
     
  5. shadow_dragon

    shadow_dragon is ironing his panties!

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    Last edited: Aug 14, 2004
  6. klasnic

    klasnic ra ra rat Putin!

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    Wouldn't have known anyway hehe... I think I read somewhere that they're already using alpha channels(?) Haven't skinned them yet. There's also a character I try to open in Upaint and it just shuts down everytime - can't remember which it is... Ah well :)

    [EDIT] Had a look at the thread - very interesting :lol:
     
    Last edited: Aug 14, 2004
  7. shadow_dragon

    shadow_dragon is ironing his panties!

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    Worth noting if you ever work on Sapphire with that fix, it only fixes her display IN upaint, when you export to unreal, it'll still stuff it up, but that's easy enough to fix in Unrealed eh!
     
  8. klasnic

    klasnic ra ra rat Putin!

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    Good to know if I ever get around to skinning her :tup:
     
  9. shadow_dragon

    shadow_dragon is ironing his panties!

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    Always good to have these things noted somewhere i think. :)
     
  10. shadow_dragon

    shadow_dragon is ironing his panties!

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    Hey Klasnic, i saw in those tutorials for masking and adding nice shiny layers that will come in hadny, just wondering, can you use those shiny layers to, instead of being shiny, impose a logo ontop of a surface, that, otherwise would have mirrored itself if applied on the normal texture?
     
  11. klasnic

    klasnic ra ra rat Putin!

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    I'm guessing if you do the mask/alpha channel area in the shape of the logo in the area you want it on the skin(?)... You could use a shader to make it shine or even use an actual texture as the self-illumination to super impose itself on the skin texture methinks - That any good to ya? :rolleyes:
     

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