Mariness SDK!

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Luggage

wins.
Apr 25, 2001
585
0
16
41
Germany
www.planetunreal.com
I made this model about 9 months or so ago, and now I finally got around to give her some unwrap. It's my first try, please shoot me with all your constructive crits :D

The model:
m_pimp.jpg

Click here for model w/ checker texture

Flats:
m_uvwire-labeled.gif

Click here for unlabeled skin flats

Here's the SDK, just in case anyone wants to give her some oldschool (i.e. not 10k ;)) skinnage luvin. :)

DOWNLOAD SDK (UPDATED Oct 19th with eyes seperated from rest of head. apart from that, just little stuff moved around, nothing major. Thanks to Chunkey :))

Btw, she's headed into UT2003. About fit's the standard skeleton, I only gotta learn rigging now.

Cheers, Lugg
 
Last edited:

SaD

Skincollecting Fanatic
Sep 6, 2003
3,088
2
38
54
Germany
skincity.beyondunreal.com
Luggage said:
I made this model about 9 months or so ago, and now I finally got around to give her some unwrap. It's my first try, please shoot me with all your constructive crits.......

No crits . I´d like to see this BayBee running around in my installed maps :D
 

Luggage

wins.
Apr 25, 2001
585
0
16
41
Germany
www.planetunreal.com
Getting there! :)
I'm currently trying to figure out how physique works, that's what you use in Max for rigging. Got her imported once already, but she still needs a lot of work there.
 

Kirin[SC]

恐いハチミツボイ
Apr 9, 2001
196
0
0
43
Jacksonville NC
www.saphiria.net
She looks quite interesting. It's not everyday you run into a flatchested chick in the unreal universe. (although, I could only judge from that front view) I think that's a good thing though. We need more of those.

The UVMaps look friendly too, although, it could be a pain to work with if one is trying to make a skin with one body and many heads to go with it, like what you can do with the stock models.

But other than that, I think it's a pretty neato model. :)