MapVote 3.04 & CTF-Tut* (UT -Linux)

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Hi!

I been trying to real all readme's I found and search the web with google
numerous times but can't seem to find a solution to this problem.
Ppl who understand the problem just acknowledge they got the same problem.

We are in the UT 2vs2 zp|Instagib ladder and one of the official and often
used maps are CTF-Tutorial and also the unofficial CTF-Tutorialx is used
alot.
But I haven't been able to get any map begining with CTF-Tutor* show
in MapVote I tried both using the maplist you can create in the webadmin page for UT and also made mapvote use all the maps (prefered since we have more then 32maps). But to no avail, mapvote seems to filter out mapnames
starting with thouse characters.

Does anyone have a solution for this that I could use.
Or is there a way to fiddle with the mapvote code not to filter thouse maps?

The server is a dedicated UT server running under Linux.

Seems to be a wide spread problem since most ppl seem to have to
adminlogin and force mapchange to Tutorial instead of voting for it.
This solution is not that good since its not always the serveradmin is
avaible to login and fix this in a game and it also causes delays.

Thanks in advanced.

^HoH^Leviathan

p.s I do not want to rename the maps since that also causes huge delays
cause ppl need to dl the maps then instead of using the cached one they
already have. And also it could cause some confusion to what map is really
played in the war in screendumps etc.
 
if(InStr(Caps(NextMap),"TUTORIAL") == -1)

This looks like the problem in BDBMapVote304.u

I don't know how to decompile .u so the code can be changed
and compiled again.
I will try to use an hexeditor to change it to xUTORIAL instead.
I hope this won't upset the author (who made a great work)
I will not try to take credit for anything I just want to make it
work on our clans server.

Still if anyone have tips on this issue please write.

Best regards
Leviathan #HoH.ut@quakenet.org
 

BDB

New Member
May 9, 2000
398
0
0
NC, USA
www.planetunreal.com
Yep, It filters out TUTORIAL maps. Sorry. Never thought people would want
to play those maps online.

One way to get around it it to use the MapList (bUseMapList). Only problem with
that is then you are limited to 32 maps.

If the hexeditor hack works go ahead and use it. I have no problem with that.
It might cause problems if you try to play on another server tho.
 
Well reason it didn't work just to use the maplist is that
maps begining with tutorial also are filtered out from /ServerAdmin/ web
interface. But I managed to solve our problem yesterday.

I used an hexeditor to make an case insensetive search for 'tutorial'
in BDBMapVote304.u and in UTServerAdmin.u and replaced the findings
with xxxxxxxx.
And now every map is showned in both the webadmin and in MapVote
and it works nicely to vote for thouse maps.
mapvote_tut.jpg


I also played on other servers w/o problems, but I will test some more
I'm not sure what will happen if I have this mapvote in the cache and
joins a server running qvalidate and mapvote304 if it will complain.
Best would be if it was possible to call our changed mapvote package
BDBMapVote304t or something so UT wont get confused.
(Is that just a matter of renaming it and change the calling name in UnrealTournament.ini in the server?)

Regards
Leviathan #HoH.ut
 

Zur

surrealistic mad cow
Jul 8, 2002
11,708
8
38
49
Where can one get the source code for Mapvote :p ?