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UE2 - UT2kX Mapping Tutorials

Discussion in 'Mapping' started by recycledsoul, Aug 28, 2013.

  1. recycledsoul

    recycledsoul New Member

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    Hello, im using ued 3.0 for making maps in ut2k4.
    are there any good tutorial sites?
    thanks so much
     
  2. dr.flay

    dr.flay Dr.Flay™

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    Keep an eye on http://my.opera.com/Unreal-Tournament/links/

    Check the editing resources page for a mixed-bag, and extra related stuff.
    http://my.opera.com/Unreal-Tournament/blog/editing-resources

    The Unreal Database, is a good and growing site.
    http://unrealdb.com

    Even the tutorials for the earlier versions will help, as many things are the same.
    You can also use any texture pack from UE2 and many pre-made meshes and decorations.

    Make sure you have updated, and added the main community packs, so you will have access to a good collection of the standard extras.
    I have located all of the Beyond Unreal recommended downloads, as the downloads here are broken.
    http://my.opera.com/Unreal-Tournament/blog/beyond-unreal-files
    (Only use Atomicgamer as a last-resort, as you have to wait.)
     
  3. Wormbo

    Wormbo Administrator Staff Member

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    If you're making UT2004 levels, why do you tag the thread as UDK? "UE3" means Unreal Engine 3, while UnrealEd 3 is abbreviated as "UEd3" and belongs to Unreal Engine 2. UnrealEd 2 belongs to Unreal Engine 1, btw.
     
  4. dr.flay

    dr.flay Dr.Flay™

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    Ironically this site is the best reference for that, as the sections are all headed with the reminder.
     
  5. recycledsoul

    recycledsoul New Member

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    thanks for your help ill check out the links. I found some links on this site also.
    I marked this thread as ued3 because its ued 3. I know its not ued 2 or 1, but also not udk. what should I have marked it as?
    thanks
     
  6. Wormbo

    Wormbo Administrator Staff Member

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    Read my post again: You marked it as UE3/UDK (UnrealEngine 3/Unreal Development Kit), not UEd3. There's a tag explicitly for UE2/UT2kx, why didn't you use that?
     

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