1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UE3 - UT3 Mapping Hints And Tips

Discussion in 'Mapping' started by TurdDrive, Apr 10, 2009.

  1. TurdDrive

    TurdDrive sam k

    Joined:
    Oct 31, 2008
    Messages:
    3,444
    Likes Received:
    1
    This applies to all the Editors. If not please note.

    I have decided to put together a selection of hints and tips for newcomers and the experienced to help with their skill through these hints.
    could you post any hints that you find helps your Levels build faster/higher quality/ less bugs
    and so forth.

    At the end i will make a list on this Post showing all the tips.
    Thanks

    Designing
    1. Plan it out. Whether it be on paper, MSPaint, or something else make sure you do. The map tends to come out a lot better. Planning is essential for professional mapping
    2. Remeber to Save. but if the problem arises where the editor Crashes. there is an auto save feture so open the last edited file.
    De-Bugging
    1.Wright down any bugs glitches that you see in-game so you don.t forget any. when in the Editor just look at you list and easily see what has to be done

    Finishing touches

    Lighting
    1. Dont change the color of more than one light if one has a Corona. It will Crash the Editor (UT2k4) (not sure about other UT's)
    Mesh Placement

    Pickup Placement
    1. dont place all the Power full Pickups next door to each other
    Videos
    http://www.apophis3d.net/index.php?option=com_content&view=article&id=87&Itemid=103 (UT3)


    Thanks to:
    Phoenix_Wing
    Huojin
     
    Last edited: Apr 15, 2009
  2. Phoenix_Wing

    Phoenix_Wing Official Kantham Stalker

    Joined:
    Mar 28, 2008
    Messages:
    386
    Likes Received:
    0
    Designing:
    1. Plan it out. Whether it be on paper, MSPaint, or something else make sure you do. The map tends to come out a lot better. Planning is essential for professional mapping
     
  3. Apophis3d

    Apophis3d Lord Apophis

    Joined:
    Jan 22, 2008
    Messages:
    82
    Likes Received:
    0

Share This Page