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UE3 - General Map-generating

Discussion in 'Programming' started by Sfi, Nov 3, 2009.

  1. Sfi

    Sfi New Member

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    Hi,
    i have now searched a while to find a way to generate an unreal map from sourcecode using languages as c++. So my question is as following: Is it possible to create a unreal map via programming language and save it in a way that it can be edited by the unreal editor?

    My aim: Generate a Indoor map by just using an image, like a blueprint, to generate just the walls and the floor to have a approximate map.

    Good day,
    Sfi
     
  2. evilmrfrank

    evilmrfrank Banned

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    Not possible
     
  3. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    Well ... it is, but you have to know the formats. In this case, unless you reverse engineer the formats which aren't documented or open to the public, you'll have a hard time doing it.
     
  4. Cowlike

    Cowlike New Member

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    What about T3D ?
     
  5. Wormbo

    Wormbo Administrator Staff Member

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    The T3D format is quite simple and plain text. Just export a small existing map to see how it's structured. It should be possible to generate such a file and import that in UnrealEd, just give it a try.
     
  6. ambershee

    ambershee Nimbusfish Rawks

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    Aye, it should be possible to try and programmatically create the T3D files - as well as potentially randomly generate them.
     

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