A coder guy I know wants to make it so, that all the proximity triggered movers in Unreal (doors, etc) are triggered by a use key.
I think he can do it, but the problem is that it also opens doors that are supposed to be remotely unlocked somewhere else (and from there on behave like normal doors, or stay open).
Is there a way to limit this feature to movers that are supposed to be opened by moving close or into them, but not until it is unlocked by a trigger (or if it is only opened by a remote trigger)?
I think he can do it, but the problem is that it also opens doors that are supposed to be remotely unlocked somewhere else (and from there on behave like normal doors, or stay open).
Is there a way to limit this feature to movers that are supposed to be opened by moving close or into them, but not until it is unlocked by a trigger (or if it is only opened by a remote trigger)?
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