Making weapons invisible.

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phillys

Continuing the Legacy....
Aug 31, 2001
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Hi guys! I have one major problem! I cant make the weapons that all players are holding in their hands. I have written a mutator to basically turn all players into invisible and they became more invisible as they gain frags. My main problem is, the whole player becomes invisible except the gun! Is there a way to make the guns disappear? Please help me, thanks!
 
Sep 2, 2001
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Indiana
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Well, maybe you should check out the UT_Invisibility pickup Inventory->Pickup->TournamentPickup->UT_Invisibilty. And check out the function WeaponChange() and some of the other functions could be useful. It is probable more of what you are looking for then the original Invisibility pickup.
 

Bytekeeper

Last of the Brunnen G
Jul 15, 2001
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Actually it does not use bhidden.
Look into the code and you'll see that it uses SetDisplayProperties on the weapon of the pawn! But you can't set the degree of visibility. A workaround would be to have multiple textures with different shadings.
 
Sep 2, 2001
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Indiana
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There are two invisibility items in the inventory, one is Invisibility and the other is UT_Invisibility. And UT_Invisibility does work how you want it to with scaleglow, since we used it to do a camo effect for Dark Magic were the player disappears if they stand still over time. I would paste the code but it is pointless since it is almost exactly like the UT_invisibility exact we have a timer that slowly fades away the pawn if they have not moved, using scaleglow.
 

phillys

Continuing the Legacy....
Aug 31, 2001
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Why dont you try to paste it without the invisibility to fall off after the time limit.

My point is, that invisibility should not fade away after sometime and it should keep on being much invisible after a player has killed a player.
 
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