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making the mists...

Discussion in 'Mapping' started by terak, Jul 12, 2001.

  1. terak

    terak New Member

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    Just making sure I have this right.

    I have a waterfall, visible, but inaccessible for players. From the skybridge, they can barely see the intersection between the falls and the river it hits. I am trying to hide this with appropriate mist effects.

    So, I create a fog zone at the intersection (how do I set that up, anyway?), and I set a zone info in the skybridge, telling it to show fog.

    Is this right? When I get home after class, I will add a screenshot to show the bridge, inside and out.

    Thanks for any help.
     
  2. quitgrin1

    quitgrin1 Demon Like

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    terak man, dont make any fog zone, in fact dont make another zone at all. Locate the zone where that waterfall is. Add a zoneinfo actor and set the property bfog to true.
    Now add some lights where you want the zone to appear. in the lights properties, go to lighting, and modify the volumetric options and Rebuild. There you go.

    Greetings
    GRINGOLOCO
     
  3. terak

    terak New Member

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    Going by the screenshot for the level, could I use "Fetid Sewers to find out the settings I should use?

    Thanks for the advice by the way. That volumetric will only make fog where the light is visible, right? This is a fairly small cavern containing the falls, and I just want to hide that intersection between textures.

    Time until screenshots: 12 hours. I hate going to school from 5:30 - 10:30 at night.
     
  4. TaoPaiPai

    TaoPaiPai Commisaire Van Loc

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    Man,what school is that?
     
  5. ChrisToth.hu

    ChrisToth.hu Level Designer

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    Must be some night course/school...
     
  6. terak

    terak New Member

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    ITT Technical Institute, in the Computer Aided Design and Drafting (CDD) course. I only attend tuesdays and thursdays at those hours, but Saturday 8am-noon as well. It stinks.
     

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