UE3 - General Making a Skeletal Mesh's Bone Face Another Actor

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feanix

New Member
Apr 20, 2010
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I'm trying to make a sunflower track a light across the sky. The sunflower is a Sketal Mesh with a bone for it's flower. This flower is properly skinned to support animation. I've set up a Skeletal Controller (SkelControlLookAt) and it's working nicely in the Animation Tree as pictured below:
8vxo48.jpg


Also pictured below are the Skeletal Mesh and the Movable Point Light i'm using as the sun for now:
52gfo1.jpg

wrxbuf.jpg


And here is what I believe is the relevant section of the Skeletal Mesh's properties window:
2m2f9m8.jpg


So my problem is that I can't figure out how to make the flower face the light. The flower stays at the default up position. I assumed that making skeletal meshes face other skeletal meshes would be something that would be doable since character's heads need to face specific things in cinematics.

There is very little information on the internet about SkelControlLookAts (only four pages of results in Google!). Perhaps I'm trying to approach this from the wrong angle?

Any help would be appreciated.

PS: I'd prefer for the sunflower to track the sun dynamically. So predone animation would work but wouldn't be result I'm after.