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making a "one way" looping mover

Discussion in 'Level Design, Skinning and Modelling' started by -Gregou, Oct 26, 2003.

  1. -Gregou

    -Gregou New Member

    Oct 16, 2003
    Likes Received:
    Did someone tried to make a loop mover without the reverse order ?
    I didn't find how to do it ...(without the LeadInOutLooper option available in UT2K3)
    If someone can help me ...
  2. Deurrific

    Deurrific New Member

    Nov 12, 2003
    Likes Received:
    I had the same problem and all the tutorials I found on this subject appeared to be very wrong, but I managed to do it just by studying a fan in the DM-flux2 level of UT2003.
    All you hav to do is:

    Select a static mesh, create a mover and select it's properties.

    Highlight the advanced options and set everything to false except:
    > bEdShouldSnap, bMovable, bNoDelete (Set these to true)

    Now highlight the movement options and set bFixedRotationDir to true and the physics to PHYS_rotating. Finally alter the rotationrate to the desired rate of rotation (experiment with the rotationrate as much as you like)

    Set MoverEncroachType to ME_IgnoreWhenEncroach to prevent the mover from rotating to the other side (returning)
    Also I've set the InitialState to None.

    I think that about covers it, let me know if it works :)

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