Makeover

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Kitty.cat

It'll work, just not the right way.
Sep 18, 2005
296
0
0
37
Oregon
So, what my question is, is it possible to edit pre-existing models and such for INF?

This is brought to my attention because I feel like the quality of modeling has gone way up in the WP (and even BP) guns as opposed to the original INF gun models.

What I'm proposing is someone on the IMT or someone wanting to step up to the plate to get a muttie or something that made the old school guns look as good as the new ones. I always feel emberassed using the MP5/40 after using the sleek MP5A2 etc. Having a V to aim through as opposed to genuine HK sights feels really akward. Then you have things like the M16A2 vs the A4, where the A4 has far more difficult sights than the A2, etc. Just the inconsistancy of quality makes nitpicky uncomfort.

So is it possible, and am I the only one that feels ridiculous using the Mp5/40?
 

geogob

Koohii o nomimasu ka?
you have any clue what you are asking for involves? You are suggesting to remake all weapons. New models, new animations, new code...

I guess I would be the only one in the IMT in position to do that and I don't even have time nor the ressources to finish our project. So don't put too much hope on this.
 

theRoadStroker

A Dickcheese Faggot
May 28, 2005
224
0
0
all mp5 rocks my world ...even the mp5/40 ... i like it how it is ..i just want a Beta C-mag for it ..or any mp5 =/
 

cracwhore

I'm a video game review site...
Oct 3, 2003
1,326
0
0
Visit site
Kitty.cat said:
...after using the sleek NAVY SEAL Edition of the MP5A2 (with fictional 'burst' mode)...

There you go.


Also, geo is right. What you're asking is more or less - out of the question.

Solly Cholly.
 

jayhova

Don't hate me because I'm pretty
Feb 19, 2002
335
0
16
58
Houston Texas
www.flex.net
It seems crazy that you can't make any adjustments to the weapons without essentially starting from scratch. Even changing the skin on a weapon seems like a huge task.
 

ravens_hawk

New Member
Apr 20, 2002
468
0
0
Visit site
Changing the skin doesn't seem like a huge task (UN did it with the DE fairly easily.) However that doesn't fix the problem with M16A2 and MP5/40 which is, as far as I can tell, with the model itself. The point would be, that any change would come in the form of a mutator, and in which case you might as well use the WP1.2
 

UN17

Taijutsu Specialist
Dec 7, 2003
675
0
16
Dynamic skin replacement is easy since there is a function built into Unreal for that purpose. Dynamically replacing one model with another is also easy. The hard part is animating that new model for all 200+ different possible positions, angles, movement modes, etc, without the use of the original INF solider skeleton. Why no skeleton? It got lost.

In case I was not clear enough: you can't replace the model alone. INF does not support models that 'snap' to the player's hand. You have to replace the ugly model with a pretty model AND every single animation has to be redone to match. Of course, given the appropriate software and the original files, you could replace the ugly model with a new model and just reuse the animations. But that got lost too apparently.
 
Last edited:

jayhova

Don't hate me because I'm pretty
Feb 19, 2002
335
0
16
58
Houston Texas
www.flex.net
ravens_hawk said:
Changing the skin doesn't seem like a huge task (UN did it with the DE fairly easily.) However that doesn't fix the problem with M16A2 and MP5/40 which is, as far as I can tell, with the model itself. The point would be, that any change would come in the form of a mutator, and in which case you might as well use the WP1.2
What I meant was that replacing a skin is significantly harded than importing the skin into photoshop and redoing it. I am not saying that it isn't easy for someone who knows how to do it (BTW is there a weapon reskinning guide for INF). I would suppose that skinning is infinitly easier than remodeling since you can't just modify the model and keep the animations as they are.
 

Kitty.cat

It'll work, just not the right way.
Sep 18, 2005
296
0
0
37
Oregon
So. How possible is it to add some mods to pre-existing guns? Like, say, a silencer to a 5-7? :D
 

BTH

Dickcheese Faggot
Nov 12, 2005
197
0
0
Spain
Yeah, someone port the whole thing as it is, that's the best that could happen to INF.
 

Kitty.cat

It'll work, just not the right way.
Sep 18, 2005
296
0
0
37
Oregon
Quite frankly, if we left INF completely as it was, but on UT2k4... simply having that engine would be a nice nice change (built-in microphone support hell yes)
 

AlmostAlive

Active Member
Jun 12, 2001
1,114
0
36
Norway
Visit site
Infiltration for UT2004 is not happening. People were screaming about how it already was old when it actually was an option. Why would anyone consider porting anything to an engine about to die, with UT2007 "around the corner"? So no, porting anything to UT2004 would not be "the best thing that could happen to INF". Quite the opposite, in fact. With games like Battlefield 2 out and UT2007 in the making, I think it would be more of a tragedy.

Another thing is that it will take a LOT more than just a copy&paste, but that's a whole different thread.
 

BTH

Dickcheese Faggot
Nov 12, 2005
197
0
0
Spain
INF was made for unreal 1 when UT99 already existed. I'd dare to say it could even be ported to UT2k3 even if it takes a lot of work, before waiting for UT2k7. Sentry Studios made a monster, now we're all adicted (that or almost all other games are crap)
 

Crowze

Bird Brain
Feb 6, 2002
3,556
1
38
40
Cambridgeshire, UK
www.dan-roberts.co.uk
There's that word 'port' again. You don't just take all the existing code, models, maps etc., throw them at UnrealEd 3 and let it work magic - even if it would work, you'd have exactly the same game as before. What would be the point?
 

Kitty.cat

It'll work, just not the right way.
Sep 18, 2005
296
0
0
37
Oregon
Crowze said:
What would be the point?

Better, less buggy engine, built-in mic support, and much more room for people like the IMT and mappers to play when doing additions.