Make music downloads optional

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Zur

surrealistic mad cow
Jul 8, 2002
11,708
8
38
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UT has UMX files which can be downloaded off a server, UT2004 has ogg files which can't be downloaded. How about the next UT making music downloads optional according to client settings ?
 

Zur

surrealistic mad cow
Jul 8, 2002
11,708
8
38
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Discord said:
Should also be a server option IMO. But if both parties agree, why not?

Make it server and client, server overridding client. And the reason I thought of this is because a lot of map makers are unhappy that their custom music isn't being downloaded.
 

Bullet10k

New Member
Apr 9, 2005
639
0
0
Taleweaver said:
Not a bad idea. The default should still be "don't download music" though.
No, the default should be "prompt at downloading screen";)

There would be 4 clientside options:
1) Never download
2) Prompt at download screen
3) Depends on server
4) Always download

Also, there would be 3 serverside options:
1) Make players download
2) Depends on player
3) Do not allow download
 
Last edited:

FireCrack

New Member
May 25, 2004
238
0
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Yaknow what, all "non essential items" like skins and music and such should be "Download while playing" kinda thing and then loaded after they are done downloading.
 

JaFO

bugs are features too ...
Nov 5, 2000
8,408
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Discord said:
LMAO, that's kind of complicated! :eek:
That's not complicated.
I'd also would like to see a (clientside) limit for the maximum amount that can be downloaded (ie : skins up to 10 Mb are fine, but anything larger is disabled).
Add in an option to choose the kinds of downloads a player wants to download from servers (mutators, mods, maps, skins, models, voicepacks) and you've got maximum flexibility.
On top of such a system there should be a choice that gives players a choice of preset configurations so new players can quickly select something that's appropiate, while 'advanced' players can configure the game to do whatever they really want.

Can't you just push the custom music by adding the .ogg file(s) in question to ServerPackages?
If that was possible then Epic would have done so already ;)
 

Taleweaver

Wandering spirit
May 11, 2004
2,630
0
36
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Off course
Bullet10k said:
No, the default should be "prompt at downloading screen";)

There would be 4 clientside options:
1) Never download
2) Prompt at download screen
3) Depends on server
4) Always download

Also, there would be 3 serverside options:
1) Make players download
2) Depends on player
3) Do not allow download
A client prompt with 4 options:
1) Never download
2) Don't download custom music for this map
3) Download custom music for this map
4) Always download
(that's my highest offer :p )

I'm against servers forcing players to download the music (why would they waste their bandwith when the players don't want the music?). I can understand the mappers' position, but I really think it's best to download maps from mapping sites in the first place.

@Annonymous_mapper: custom sounds are embedded in the MyLevel (or at least they should be), so they are automatically downloaded. Since when do maps contain custom skins? :con:

EDIT:
Firecrack said:
Yaknow what, all "non essential items" like skins and music and such should be "Download while playing" kinda thing and then loaded after they are done downloading.
That'll seriously boost your ping. And your memory as well, but that's not a problem that can't be solved by excessive ram.
 
Last edited:

Zur

surrealistic mad cow
Jul 8, 2002
11,708
8
38
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JaFO said:
That's not complicated.
I'd also would like to see a (clientside) limit for the maximum amount that can be downloaded (ie : skins up to 10 Mb are fine, but anything larger is disabled).

It'd be nice to see a little information about how many downloads/how many mb a server requires you to download before playing on it. There's a few custom servers on ut2004 that have a ton of custom skins, mutators and stuff that can really put you off when you have to download them (not a new problem). If I knew I'd have to wait 5-10 minutes more then maybe I'd wait but, for the moment, it's a big question mark.
 

JaFO

bugs are features too ...
Nov 5, 2000
8,408
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If you don't want custom-music for maps then we might also want to safe a few megabytes by not downloading custom-textures for maps as well. It'll look ugly as hell, but at least you can play ...

Besides : if downloading .ogg-files was a separate choice then mappers would simply embed music into their maps as .wav-samples ... sure there's the disadvantage that people can't mute the music anymore, but that's the price you will pay.
 

Gryph

trap
Nov 29, 2004
35
0
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not mold factory
Taleweaver said:
That'll seriously boost your ping. And your memory as well, but that's not a problem that can't be solved by excessive ram.
But you have to raise the question -- who WON'T be using excessive amounts of RAM to run 2k7?

...besides, dialup users are just a crazy hoax, right?


an option to download custom skins from other players would be convenient, but iffy...

However! I do like the option whether or not to download music, since I usually play with music off and it'd be wasted bandwidth. and I doubt any decent mapmaker would actually imbed a wav into their map file because they wanted players to hear it so bad. Therefore, just don't play the crappy maps, and you're set.
 

Taleweaver

Wandering spirit
May 11, 2004
2,630
0
36
43
Off course
Gryph said:
But you have to raise the question -- who WON'T be using excessive amounts of RAM to run 2k7?
From what the sources tell us, UT2007's engine is already going to push video graphics up another level. It's going to need all the resources the next generation pc's will have, so why even increase the minimum specs even more?

It's like the "preload player skins" option of UT2004. It's by logics as yours that that feature defaults to 'on', yet anyone who has a clue about what it does turns it off (except maybe a 5% margin with too much memory in their system).
 

Gryph

trap
Nov 29, 2004
35
0
0
not mold factory
Taleweaver said:
From what the sources tell us, UT2007's engine is already going to push video graphics up another level. It's going to need all the resources the next generation pc's will have, so why even increase the minimum specs even more?

It's like the "preload player skins" option of UT2004. It's by logics as yours that that feature defaults to 'on', yet anyone who has a clue about what it does turns it off (except maybe a 5% margin with too much memory in their system).
Point duly made. I remember my 2k4 loadtime being painfully slow before turning that off...