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Make a proper sky texture

Discussion in 'Level Editing - Advanced' started by themastercorey, Feb 15, 2006.

  1. themastercorey

    themastercorey Evil mapper

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    How I can I make a Sky texture thats actually good useable??
    I mean all I get is a texture that looks really boxed. If you don't know what I mean ill post screen of it.

    plz someone help.

    -thnx in advance ;) :)
     
  2. Frisket

    Frisket Mapper

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    How much of the skybox is going to be seen? If it's just out of a window or something, just move the skyzoneinfo actor to a position where you can't see the edges. If you're having trouble with the corners, try selecting "bright edges" in the texture options menu. Another way to do it would be to make the surface "Unlit" This makes the texture a uniform light (the same as a level with just a geometry rebuild and not a light rebuild). Hope these two suggestions help!
     
  3. themastercorey

    themastercorey Evil mapper

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    I mean like this:

    [​IMG]

    how can I prevend getting it like this while making a sky texture??
     
  4. Frisket

    Frisket Mapper

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    Oh! You mean the tiling effect! Well, there's two ways to fix that. 1) You can make a large texture that stretches well. 2) You can make a texture that tiles well. I personally would just stretch the texture, since that would be easier from the texture design standpoint. I'm not really experienced with texture design, but you could mirror one side to the other(i.e. the right with the left) and then make it look good when you mirror it. The real secret is making the edges match. That's how you're gonna get a good looking sky.
     
  5. Ironblayde

    Ironblayde Director of Misanthropy

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    Depending on the type of sky we're talking about, simply using it without tiling may not be an option. For example, if you want to have texture panning on, then it needs to tile seamlessly. I don't know jack about making textures, but one thing I'll point out is that Photoshop (at least the version I'm using, 7.0) has a filter called "Offset" under Filters -> Other that shifts your image down and to the left a certain number of pixels, and wraps it around the edges. So if you've got a 512x512 texture, you could offset it by 256 in each direction, which allows you to see how the edges of the texture align:

    [​IMG] -> [​IMG]

    In this view you can do whatever you have to do to get those sharp seams out. Then apply the Offset filter again to shift the image back to its original position, and you have a seamless texture. Of course I can't tell you much about how to get rid of the seams; this is just a useful tool. If you don't have Photoshop or another editor that does this for you, you could always just rearrange the parts of the texture manually for working on the seams.
     
  6. themastercorey

    themastercorey Evil mapper

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    Thnx it helps :) ;) only my photo shop runs out in few day (trial version) but thats an other issue :lol:
     

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