Hi all,
I have a problem i want to solve, i have a small character who's almost ready to be put into my game, here's the difficult part, i wan't this small character to climb a tree, a static mesh, and be able to scurry around it, and possibly even be able to jump from tree to tree.
The character needs to do this to negotiate certain obstacles and avoid enemies, it's quite a crucial mechanic to the game. Though not not forced to have this fully functional, i need to demonstrate some kind of solution that atleast semi-adresses the problem, that would be a big breakthrough.
Basically,
Any ideas or theories on an approach to this would be greatly appreciated, i have the character almost ready, tree meshes modelled, im just not entirely sure how to approach this on the scripting side of things, is this even possible?
Thanks al,
jb
EDIT:- Wrong Topic, reposted in UT3/UDK Coding Section..
I have a problem i want to solve, i have a small character who's almost ready to be put into my game, here's the difficult part, i wan't this small character to climb a tree, a static mesh, and be able to scurry around it, and possibly even be able to jump from tree to tree.
The character needs to do this to negotiate certain obstacles and avoid enemies, it's quite a crucial mechanic to the game. Though not not forced to have this fully functional, i need to demonstrate some kind of solution that atleast semi-adresses the problem, that would be a big breakthrough.
Basically,
Any ideas or theories on an approach to this would be greatly appreciated, i have the character almost ready, tree meshes modelled, im just not entirely sure how to approach this on the scripting side of things, is this even possible?
Thanks al,
jb
EDIT:- Wrong Topic, reposted in UT3/UDK Coding Section..
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