Doesn't Gears 2 use UE3.5? Or at least I think that's what they're calling it.There is no UE3.5 (, there is only Zuul).
Doesn't Gears 2 use UE3.5? Or at least I think that's what they're calling it.There is no UE3.5 (, there is only Zuul).
Repeat after me: There is no UE3.5Doesn't Gears 2 use UE3.5? Or at least I think that's what they're calling it.
In some cases, yes. In some other cases, no. If you have low space on the partition where your Documents are located (who gives extra space for Documents partition over at WinXP?), you couldn't even install it. Luckily, there's a way of moving the My Documents folder in WinXP - but it's not fully implemented in Win7, and that's really not good!The Linux version of UT2004 already worked like that, separating user content (settings and downloaded maps) from the base game. It has nothing to do with why the Linux version hasn't been released yet.
It's silly to say there is no reason for the separate directories. There is a very obvious reason. Games shouldn't be special; they should be treated like every other program. And that means having them install to Program Files or similar, and have any other content placed in the user directories. While the file layout inside My Games/Unreal Tournament 3 is rather convoluted, it is placed there for good reason.
Additionally, pretty much all custom content can be placed in the main UT3 directory if you want.
True! They would have no use of an old demo now... And the Demo would gives us some more of the DemoGuyIf they do all of this, I think they should also put out a new and improved Demo.
Separate configs are sometimes good, but if you have one PC and a number of OSs, and you use the same OSs for accessing your files, you have to deal with all those user data and such...Not true, Vista and XP have not my documents, XP has, but Vista has users/ etc and it is stil being installed there. Besides UT3 gives opportunity for multi user treatment, which is betetr than old games and the filesystem is better evolution in fact, it only takes time to get used to, but separate configs and all those things, it's step further in fact...
+1. Even better if it was "the way it's meant to be" or, excellently, both!The only thing that would complete this is if they included XMP.
That depends on the distros. And just like I've said before, that wouldn't be of much use if they're on different partitions and they have different amount of available space. That way optimisation get a lot harder: how do you know which partition has to be bigger, if you store data on both? Plus, the data in Game would have default files, so a few GB, and the data in Users would also have the same amount of disk usage for custom content... However, if they do make it so all programs would use a scheme like this, then sure, it might be worth it, but seeing nothing but some "My Games" folder in My Documents isn't the best way you could handle it... Either way, it should have an option of where to install both sets of folders and estimated size that will be needed for it (including the space that you will possibly need in the future).Sorry, wrong
The way it works now is much more like Linux. In Linux you would typically install something to /opt/games, /usr/local/games, or something of that nature, then all of your personal files would go in /home/username/.gamename/*. That's because you likely wouldn't (and probably shouldn't) have write access to the location that the game is installed in. Ever since the Unreal Linux installer came out it has worked this way for Linux Unreal games, because they are written by Ryan Gordon and he is not an idiot.
Look at all the people only in this thread! If all BU goes back to UT3, we can be sure that others will too.The list looks impressive and it is good news,but are little things like swap fire mode per weapon too much to ask for?Am I the only one who has used that over the years?
At any rate even if the game ends up being patched (errr expanded) up to a polished state we still need players.All of it means nothing if it is not enough to sway players into giving it a second chance.
Lets hope it's enough and it in fact do everything the list claims.
A re-release isn't needed, you can still get UT3 from the Internet (like Steam). Although I have to agree that a Special Edition would be a bandwidth saver for both servers and clients - it should include the patch and everything needed.It's better late than never.
As I can see from more of the comments this is a good thing. I really want to pick UT3 up again but I find myself missing so many things from previous games. Hopefully when this update is released Midway may look at re-releasing the retail version so it's got the updates and pushing it a bit more, this way people like myself who currently own it will be able to spread good words out to people about it and they can pick it up.
No, it doesn't.That depends on the distros.
In Linux you would "know" because that is the way all user space applications work. Most of the time people are running out of space on their primary partition in Windows because they didn't make it large enough to even handle the regular Windows+user space stuff. Every application you install puts some data on your primary drive, whether you like it or not.And just like I've said before, that wouldn't be of much use if they're on different partitions and they have different amount of available space. That way optimisation get a lot harder: how do you know which partition has to be bigger, if you store data on both? Plus, the data in Game would have default files, so a few GB, and the data in Users would also have the same amount of disk usage for custom content...
How could they even possibly estimate that? By the time UT2004's life ended, some people have 60gb folders. If you really don't have enough room on your primary partition, it is probably time to rethink your partitioning structure, as games and software that uses the user space are only likely to become more frequent, not less.However, if they do make it so all programs would use a scheme like this, then sure, it might be worth it, but seeing nothing but some "My Games" folder in My Documents isn't the best way you could handle it... Either way, it should have an option of where to install both sets of folders and estimated size that will be needed for it (including the space that you will possibly need in the future).
Ok, during the last GDC some people on the intrawebz were calling the build demonstrated there UE3.5.Repeat after me: There is no UE3.5
Gears of War 2 uses UE3. But a much more improved/newer version that the one used by UT3, which on its turn was an much more improved version that the one used for Gears of War 1.
Epic releases a new "stable" UE3 release every month (or so). If you were to number those releases then the latest UE3 release would be 3.40 or something.
UE2.5 was a fluke
Ok, during the last GDC some people on the intrawebz were calling the build demonstrated there UE3.5.
Still no fix for the broken vehicle & 'static' defence turrets, one of my major Warfare gripes.
It's better late than never.
Then those some people are wrong. UE3 doesn't stand still as a development platform. Gears2's engine version, like elmuerte said, is a product of building improvements on the UT3 engine version, which came into being because they built improvements on the Gears1 engine version.
Now this is a very good sign indeed. This thread has over 12,000 views in the 2 days it's been posted. That means lots of folks are interested in UT3. This is a very good thing.
The bug where the turrets inner reticle disappears and the shots go off at bizarre angles. Caused by firing up at ledges or past interveaning obstacles.H3D_Sniper...
I'm not exactly sure what your talking about the broken vehicles?
...
"Increased radius/volume of Manta, Raptor, and Viper engines."
Any idea what this means? Is this purely a visual change?
No, it doesn't.
In Linux you would "know" because that is the way all user space applications work. Most of the time people are running out of space on their primary partition in Windows because they didn't make it large enough to even handle the regular Windows+user space stuff. Every application you install puts some data on your primary drive, whether you like it or not.
How could they even possibly estimate that? By the time UT2004's life ended, some people have 60gb folders. If you really don't have enough room on your primary partition, it is probably time to rethink your partitioning structure, as games and software that uses the user space are only likely to become more frequent, not less.
:c"Increased radius/volume of Manta, Raptor, and Viper engines."
Any idea what this means? Is this purely a visual change?
Originally Posted by Kharnellius View Post
"Increased radius/volume of Manta, Raptor, and Viper engines."
Any idea what this means? Is this purely a visual change
It's better late than never.
As I can see from more of the comments this is a good thing. I really want to pick UT3 up again but I find myself missing so many things from previous games. Hopefully when this update is released Midway may look at re-releasing the retail version so it's got the updates and pushing it a bit more, this way people like myself who currently own it will be able to spread good words out to people about it and they can pick it up.
I don't think the voice stuff/speech binder is going to be in the patch . Our only hope is the Titan Pack.