please send feedback on lost temple of fire (now on the BBF server) to theomniproject@yahoo.com... or just leave something here. hope you like it... peace - OMNI
theomniproject said:sorry i dont have anywhere to download it. but i can email it to you if you want as the file is only 3 or 4 megs. you could also get it frome the BBF server. i still have alot of stuff to fix and add, mostly secret ways to get around and teleporters so there are more ways to get to the top levels. last night i played it with 14 people and it was awesome. i have had suggestoins of putting more energy in the genorators but i kind of like how the game play worked out. more energy would allow for more turrets wich would make the level impossible to win. right now you have to dominate both energy sources for a few mins just to get enough energy to register an arti, and then if you have excess energy you can use turrets. with the turrets as powerfull as they are i like the fact that the use up much needed energy. also i need some suggestions on how to improve FPS. I have noticed that the emiters really chop things up (such as the big fire in the energy rooms). i made the emitter settings myself so that could be why, or ar emmiters just gpu or cpu intensive? i have zoned everything as best as i know how but if it is the emmiters than i could take some of the torches out. hit me back with suggestions............ OMNI
Síochán said:Excellent map!!
Played it tonite and loved it mate
Great work!
Maethorn said:Omni, here is a link to a download of it for everyone who is interested in seeing it:
http://home.comcast.net/~flakiwb/XMP-LostTempleOfFireBeta1.zip
As far as feedback....
I would suggest that you cut the number of torches in the bases in half, and for your next map make sure you use the grid
The Jackal-XMP said:Island Hop, I hope you got permission from the author. Hall of Giants and Face Classic, i wouldn't bother to much about those. Any time you have straight forward maps, they tend to be server emptiers. I wouldn't waste too much time on converting too many of those maps. Island hop however, would be perfect.
can u scale and entire level up 1.3 to make room for the larger xmp characters? that way it would be more like the origional in size?T-Shinzon said:B.) UT2004 maps are scaled differently than XMP
hey Jackal i am almost done with lost temple and i need some help with the emitters. i have taken most of them out to improve the fps but want to put them back in. plus i am having some problems getting my minimap lined up correctly in my radar. any help would be great email me at theomniproject@yahoo.comThe Jackal-XMP said:Island Hop, I hope you got permission from the author. Hall of Giants and Face Classic, i wouldn't bother to much about those. Any time you have straight forward maps, they tend to be server emptiers. I wouldn't waste too much time on converting too many of those maps. Island hop however, would be perfect.