I have gone back to working with UT2004 and decided to continue my Single-Player Mod, Occupant17 from maybe 7 years ago..
I downloaded the OSMT (Old Skool Monsta Toolz v1.53) to save time on the NPC's... as scripting/triggering them is a pain and takes up so much time. Half the time they just run the first couple of animations and then wait to be shot!
I changed mesh's on OSMT's SuperSkeletal mesh character to other's from UT2004 and in the editor it looks okay but it reverts back to the skeleton mesh in-game which is odd. Also the skins cannot be changed.
I don't want to pull OSMT apart, change .u files and such.
The Skaarj NPC's change fine but lose any weaponry which is very annoying.
(I have an idea it's from the INVASION aspect of the NPC's but I could be wrong)
Has anyone an idea why the mesh's/skins cannot be altered?
This is using v3369 on the UT2004 Editor
I downloaded the OSMT (Old Skool Monsta Toolz v1.53) to save time on the NPC's... as scripting/triggering them is a pain and takes up so much time. Half the time they just run the first couple of animations and then wait to be shot!
I changed mesh's on OSMT's SuperSkeletal mesh character to other's from UT2004 and in the editor it looks okay but it reverts back to the skeleton mesh in-game which is odd. Also the skins cannot be changed.
I don't want to pull OSMT apart, change .u files and such.
The Skaarj NPC's change fine but lose any weaponry which is very annoying.
(I have an idea it's from the INVASION aspect of the NPC's but I could be wrong)
Has anyone an idea why the mesh's/skins cannot be altered?
This is using v3369 on the UT2004 Editor
Last edited: