Hi. I'm looking to make (in UEd 3) the kind of effect that you see when a vehicle respawns (something like "warping" them into existence). I want to use it for respawning a static mesh. Someone told me that it is done by seting up the UV for the material used and using material effects, but didn't know the exact steps to do it. I know how to finish it in Kismet, but I don't know how to set up the UV and actually creating a material like that (from what I understand it uses "multi-frame" materials). Please suggest any ideas or tutorials that might help. Thank you in advance. Bye.