I’m looking for a terrain tutorial that specifically focuses on making terrain in 3DsMax out of Meshes, Not with the terrain tool.
I’m curious how this stuff is multi layere-textured in Max?
Maybe with map channels I guess, I don’t know? and like with EternalCaves2K4 I’m not too clear on how this terrain brush was divide up into smaller meshes then imported into the 3.0 editor as separate smaller pieces?
I walk through tut would really help clearify this, anyone know of any good links to one?
I’m curious how this stuff is multi layere-textured in Max?
Maybe with map channels I guess, I don’t know? and like with EternalCaves2K4 I’m not too clear on how this terrain brush was divide up into smaller meshes then imported into the 3.0 editor as separate smaller pieces?
I walk through tut would really help clearify this, anyone know of any good links to one?