Looking for someone to make me an Abe's Oddworld skin

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chieflongpipe

New Member
May 25, 2005
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I'm looking for someone to make me an Abe's Oddworld skin. I'll post a picture of the character i mean if for some reason nobody know what I'm talking about.

photobigattitudeabe6xg.jpg
 

chieflongpipe

New Member
May 25, 2005
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Yeah I thought about that after the post...I need a MODEL and a skin then... Can somebody help me? I hope so cuz I've been looking everywhere.. I mean I'd make it myself, I think I can manage something like that if I tried but the thing is...I run a G4 powerbook and cant find any programs that will do what i want and need it to do.
 
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-Tj-

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Nov 30, 2004
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Do you have OSX? If so you could download Maya PLE. I believe there's an ActorX plugin for it, which would allow you to port models over to UEd.
 

chieflongpipe

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May 25, 2005
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ok i downloaded that...Im very new to this so is it possible for someone to point me in the right direction as where to start in makng my Abe character come to life? Wether it be with links to tuts and what not.
 

-Tj-

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Nov 30, 2004
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This one will help you get started with modeling a character in Maya. Some 3D knowledge is good, but it's very detailed and should get you started with the program.
http://www.planetunreal.com/mentallic/Tutorial/Tute1Page1.html

This one will help out with modeling if you know your way around Maya, since it's mainly made for Max. The techniques can be applied to Maya.
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp

Once you got the modeling out of the way, try some of these:
TinCanMan UnrealWiki tutorial (modeling, rigging, animation, texturing...): http://wiki.beyondunreal.com/wiki/Maya_PLE_Character_Model_Tutorial
UDN ActorX export guide: http://udn.epicgames.com/Two/ActorXMayaTutorial
Vast repository of tutorials: http://forums.beyondunreal.com/showthread.php?t=155396
Another SkinCity repository of tutorials (offsite): http://forums.beyondunreal.com/showthread.php?t=142806

If that doesn't cover it, you can always ask questions on this forum. I've asked several already, and all of them have been answered rather well. The whole process admittedly does take a while (hence why very few requests are fufilled) but it's very rewarding once you have a finished, playable character.
 

chieflongpipe

New Member
May 25, 2005
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thanks..Ill check em out

this is as far as I got with Maya PLE
mayascreensnapz0025od.png

took me two hours to do that. I have no backround in this sorta thing what-so-ever. Not bad huh. Of course this has nothing to do with UT but you have to start somewhere right.

Now here's a question since you've been so helpful... How do I get a model into Maya from UT2004 so I may modify from there? I find I learn better by taking stuff apart...know what i mean?

EDIT - BTW I just clicked that first link you left me in the last post...Very VERY helpful...thanks
 
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-Tj-

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Nov 30, 2004
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Not bad! that's actually really good for someone with no background in modeling. Once you get up to speed you should be able to do that very same model in 3 minutes. That may sound shocking considering the 2 hours you've invested in it, but once you learn the hotkeys everything becomes more efficient.

Getting the model into Unreal is one thing, getting it ready to do so is another. There are two ways of doing so, the simplest (to my knowledge) is by importing it as a static mesh. As I'm still relatively new at getting any sort of model into the game engine, I won't be of much help. I still don't know exactly how to do it. The method I've been using so far is by importing it as a .lwo file (Lightwave object file) and applying the texture in there. This will only get it into the game as a placable object, with no textures applied. You might try giving some of the tutorial links above a look-through for the whole of the info.

Now, getting an animated character into the game is more involved, as you need to set the character up to either a default UT skeleton, OR you can build one of your own and animate it. I have yet to do either :p. Check out udn.epicgames.com for more info on this, as they have both Maya and 3DS Max tutorials on skeletal setup, rigging, and so on.

If you want to learn backwards (understandable since I learn that way, too), try opening up UnrealEd and load up one of the default characters under the Animations tab. You'll find this by pressing the capital A at the top bar of the editor. Check out all the settings, selections, buttons, and input areas of the window, and if you have a question about any one of those, it's usually explained in reasonable detail at udn.epicgames.com, or www.unrealwiki.com. Also be sure to load up a custom character that has custom animations, such as Bender, and you'll find more neat stuff, like AnimNotify commands and such. Under the Skin drop down area you'll find where the texture inputs go. To change or apply a texture, go to the Texture Browser, select a texture so that it's highlighted, then switch back to the Animation tab, click on the area to the left of the [0], [1], or whatever might be there, and click Use. You should see the texture apply itself. This workflow works throughout UEd.

I know that doesn't help out too much, but for the most part that's the extent of my knowledge :p. I'm still pretty new at this getting-a-character-into-the-game thing myself. That should help you get started, though. Be sure to look through UDN. That place, more than anywhere else, has been a great help in my understanding of the engine.
 

chieflongpipe

New Member
May 25, 2005
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k..lol
where do I find UnreadEd? We're still talking about on a Mac right? I've heard it comes with the game but I havent the slightest. Im new to anything other than the gaming aspect of this btu Im damned determined.
 
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-Tj-

New Member
Nov 30, 2004
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Ohhhh... crap, that's right. I could be mistaken, so you might wanna check around, but a friend of mine who was on a mac had mentioned that it didn't come with the Mac version (no Mac version available or something..).

Hmm. All's not lost. What you could do is build the character and ask one of the other guys on here if they could put the model on one of the default skeletons for you. If you have the textures and the model all set up I don't think it's particularly difficult to do, from what I've heard.

Sorry about all that. Keep building the model, maybe someone here can lend a hand afterwards.