Not bad! that's actually really good for someone with no background in modeling. Once you get up to speed you should be able to do that very same model in 3 minutes. That may sound shocking considering the 2 hours you've invested in it, but once you learn the hotkeys everything becomes more efficient.
Getting the model into Unreal is one thing, getting it ready to do so is another. There are two ways of doing so, the simplest (to my knowledge) is by importing it as a static mesh. As I'm still relatively new at getting any sort of model into the game engine, I won't be of much help. I still don't know exactly how to do it. The method I've been using so far is by importing it as a .lwo file (Lightwave object file) and applying the texture in there. This will only get it into the game as a placable object, with no textures applied. You might try giving some of the tutorial links above a look-through for the whole of the info.
Now, getting an
animated character into the game is more involved, as you need to set the character up to either a default UT skeleton, OR you can build one of your own and animate it. I have yet to do either
. Check out udn.epicgames.com for more info on this, as they have both Maya and 3DS Max tutorials on skeletal setup, rigging, and so on.
If you want to learn backwards (understandable since I learn that way, too), try opening up UnrealEd and load up one of the default characters under the Animations tab. You'll find this by pressing the capital A at the top bar of the editor. Check out all the settings, selections, buttons, and input areas of the window, and if you have a question about any one of those, it's usually explained in reasonable detail at udn.epicgames.com, or
www.unrealwiki.com. Also be sure to load up a custom character that has custom animations, such as Bender, and you'll find more neat stuff, like AnimNotify commands and such. Under the Skin drop down area you'll find where the texture inputs go. To change or apply a texture, go to the Texture Browser, select a texture so that it's highlighted, then switch back to the Animation tab, click on the area to the left of the [0], [1], or whatever might be there, and click Use. You should see the texture apply itself. This workflow works throughout UEd.
I know that doesn't help out too much, but for the most part that's the extent of my knowledge
. I'm still pretty new at this getting-a-character-into-the-game thing myself. That should help you get started, though. Be sure to look through UDN. That place, more than anywhere else, has been a great help in my understanding of the engine.