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Look at this!

Discussion in 'Mapping' started by Silencermvm, Feb 29, 2000.

  1. Silencermvm

    Silencermvm Guest

    Why is it that when I run through this certain area (See pictures below), I and all the other bots "walk through it". Then at the end I fall through! Look at what I mean below:
    [​IMG]
    [​IMG]
     
  2. Jenkins

    Jenkins America's Greatest Kitten Mitten

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    Looks to me like it's a BSP problem. There isn't anything you can do, just hope you don't get them. You're lucky though, something like that happened to me before and I fell indefinately, your bots are just below the normal floor /~unreal/ubb/html/wink.gif

    [​IMG]
    Jenkins
     
  3. Jenkins

    Jenkins America's Greatest Kitten Mitten

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    Looks to me like it's a BSP problem. There isn't anything you can do, just hope you don't get them. You're lucky though, something like that happened to me before and I fell indefinately, your bots are just below the normal floor /~unreal/ubb/html/wink.gif

    [​IMG]
    Jenkins
     
  4. Silencermvm

    Silencermvm Guest

    Well I found the BSP problem. One of my ramps was sticking into the floor so I deleted it and the problem was gone.
     
  5. Jenkins

    Jenkins America's Greatest Kitten Mitten

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    Damn BSP Holes... > /~unreal/ubb/html/smile.gif

    [​IMG]
    Jenkins
     
  6. Silencermvm

    Silencermvm Guest

    ya i know
     
  7. RedShirtSlacker

    RedShirtSlacker New Member

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    This sort of BSP error ususally occurs when...

    You've added and subtracted the same shape multiple times from one location, and/or have too many bsp cuts in one small isolated area of a larger Zone (like a small complex region of a generally non-complex zone).

    And it also may be caused if you add a cube to make the height of your floor greater, but the added cube isn't properly aligned or develops a BSP hole, in that case you will fall through to the original floor (I have had this problem when intersecting many spheres to a flat floor to make terrain).

    OR...

    When the area in question is at the world origin point. This point is represented in Ued by 2 intersecting very dark gray lines. There should be 3 shades of gray for the grid, and the darkest are the world axises. For some reason, you can encounter VERY strange things at the world origin. I have one level where you get stuck at EXACTLY the WO point and no place else. I also have seen BSP errors for no particular reason at this point. Basically the WO is evil.
     
  8. Silencermvm

    Silencermvm Guest

    The first problem you explained was my problem. I fixed it though so thanks.
     

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